Executive Producer: Joss Whedon
Script: Christos Gage
Art: Rebekah Isaacs
Colors: Dan Jackson
Letters: Richard Starkings & Comicraft’s Jimmy Betancourt
Cover: Steve Morris
Alternate Cover: Rebekah Isaacs with Dan Jackson
Published By: Dark Horse
This issue continues the story of Angel and Faith searching for the Mohra blood and its distributor, Fraser. This issue, despite their conflicting intentions has Angel and Faith really coming together and working as a much more cohesive unit. They’re finding their groove as a dynamic duo, which is nice, as you really begin to believe that they will be able to take strength from one each other depending on who may need it at any given time. Early on in the issue I really thought we may see the snarky groove but that part still seems lacking. The art as always is superb, I really find Isaac’s portrayal of Faith as spot on, she just really manages to capture the essence of the character.
We also see Angel hell-bent on completing his mission, regardless of whether his plan is right, wrong or even possible. Faith has her own ideas, and like Angel will stop at nothing to carry it out. Who will come out the winner? I’m guessing neither of them. As opposed to Angel, who is a very deep character with hundred of years of experiences behind him, Faith is still a young girl whose evolution is still happening. We are really beginning to see the next phase of Faith, the mature, has it together, in charge woman who is quickly becoming the voice of reason and the proverbial rock. She’s the nurturer for once, this is a very nice change. While she is still on the aggressive side, sometimes too much so, she is also aiding all those around her when they need it. There is a new character who shares some of Faith’s concerns about Angel (their interaction is a perfect example of Faith’s aggressive over the top behavior), the character may prove very helpful to both Angel and Faith together and I’m guessing separately too. Angel’s past continues to come back and haunt him but this time Faith has decided to take matters into her own hands, she is on her own mission to solve all Angel’s problems so that he may start over again without the burden of his demons, both the tangible kind and the mental kind.
This was a very good read, although I do wish it were moving just a little bit faster. There are some very riveting aspects to the story and I am really excited to see what is going to happen. I also really hope Angel and Faith’s characters find their voices, it’s close but something is just slightly off. I have complete “faith” though that these characters will find themselves sooner rather than later.
Story & Art By: Eric Powell
Colors By: Dave Stewart
Published By: Dark Horse
This issue features real life Queen Of Burlesque, Roxi Dlite and her not so real life “handler” Abercrombie. We find them escaping from trouble, looking for a new place to cause even more trouble. Where do they land? Well, the Goon’s hood of course! Roxi, an entrepreneur, decides to stay awhile and make some fast cash. Meanwhile, The Goon and Franky are getting into their own predicaments, (along with some awesome disguises), Franky, in an incident involving an old woman and The Goon with his big punches. Eventually all of their paths cross and mayhem ensues. Franky falls in love which only complicates things as he gets drawn in by a fake menage á trois, being duped it’s all up to The Goon to save the day. Saving the day, Franky and everything else is just what The Goon does and scores some ladies to boot.
The Goon #36 is really great and well worth reading. What is really great about these comics is that even if you are new to the series you are really able to jump right in and enjoy the story. It’s rare in comics for this to happen. Even though there are constant themes and storylines continuing from one issue to the next they are not so complicated that you can’t get the jist reading for the first time. The characters , art and dialog are phenomenal. This issue gets you looking forward to the next and hopefully the movie that is to be adapted from the series. If you love The Goon you will love this issue, if you have never read The Goon this issue is a great place to start!
Heroes and Heralds just broke out as news at NYCC this last week, to run along with the theme we’re not only giving you the short breakdown from Capcom and a few screens. We’re giving you all the goods in full resolution from them + all the current character art in full / extremely high-resolution!
Heroes and Heralds, available as free DLC post-launch, is a new single player and multiplayer, team-based mode in Ultimate Marvel vs. Capcom 3 where you unlock brand-new abilities with upgrade cards, customize your favorite character with new powers and compete in groups as either Heroes defending Earth from Galactus or as one of Galactus’ Heralds.
For those out of the loop, the game launches November 15, 2011. Get on it!
Ultimate Marvel vs. Capcom 3 Heroes and Heralds + Character files (10/12 revealed so far):
Publisher: Devolver Digital
Pixel Art: Roy De Groot
Sound: Alex Maur
Serious Sam 3 is coming, to celebrate this legendary event, we’re getting 3 games to lead up to the release date. Serious Sam: The Random Encounter is the last chapter of this magical saga, bringing JRPG elements to the franchise while keeping the foundation alive. Admittedly, Vlambeer says they know nothing about J-RPG’s so it’s just a bunch of shooting everything in the face which is fine by me, the world could use a little more shooting things in the face in gaming instead of whatever it is they’re doing. I was able to sit down for an hour with the preview build and find out how entertaining old school face blasting could be again.
Jumping into the game I fell into a sense of nostalgia, most likely because my 1920×1200 screen was glowing in 8-bit pixel gaming love and amazing music. For retro fans alone, this is a game to look into as it captures the unique style of the era while mocking so many horrible faults of the genre. Sam and crew (yes crew) even go so far as to engage in deep puzzle levels taxing players to the limit, at least it taxes their weapons to the limit I should say. Mass swarms are found every time Sam and company walk into a random encounter situation, they do get harder and they do have a variety of attacks that can leave members dead or ineffective.
Like a traditional J-RPG there are menus and options, generally you find yourself picking if you want the big gun the bigger gun or the biggest gun and even with that awesome potential you have issues. Rockets are epic but if you have a group of foolish enemies crowded in front of you, they’ll eat them all and you will have no extra ammo for strays until the next choice. Sometimes, the simplest weapons like the revolver will prove the most effective in sticky situations, trying to expect those will be critical in the game to survive.
The art in the game is amazing, not only is it 8-bit themed but it takes on a 70’s badass vibe as your fellow face shooters pack Afros and burly mustaches, it has been a while since I thought something was so purely brutal and The Random Encounter gets it done with ease.
The game will release soon on October 24th via Steam with a price tag of $4.99. We’ll try to have a final verdict out when it goes live.