The heavy hitters series tones it down a bit, the boys of silence are here with a new introduction, a creepy introduction. Blind but not deaf, you have to choose to go gung-ho with them or dance around them and hope that they don’t call for backup. They’re really a freaky creation, while a big hulking brute is intimidating it’s worse to have a bunch of stalkers roaming that can hear your every move and call in even more backup to do the same at a larger coverage area.
The developer video helps explain the mindset and why they felt it would be a great idea. Personally I understand that it offers variety but the thing just looks creepy.
SimCity is coming back in a big way, the new game is slated to attack a new generation of gamers on the PC in 2013, there’s a lot of road to clear between now and then and Maxis is determined to demonstrate their efforts so far in this latest video. The clip demonstrates the power of the GlassBox engine driving the entire experience for users. The goal of GlassBox is simple, everything around you is active and acts as a messenger to the larger game engine, all the changes and choices you make feed back to the larger simulation engine active and shape your destiny and the destiny of your city.
It’s an interesting look at what helps shape a game like this and how much complexity rests under the hood and is never seen. Check out the clip below for part 1 and we’ll keep you posted when more clips go live.