Peavey Guardians Of The Galaxy Rockmaster Guitar

Peavey Electronics “Guardians of the Galaxy” Marvel Product Collection

Music industry innovator Peavey Electronics is pleased to announce the latest addition to its line of Marvel products with brand new Marvel’s Guardians of the Galaxy musical instruments and accessories.

With the recent release of Marvel’s Guardians of the Galaxy in theaters, fans can now bring these Super Heroes to life with guitars, ukuleles, straps and picks from Peavey. “We’re thrilled to continue our collaboration with Marvel,” shares Peavey’s Tony Moscal. “Fans of Guardians of the Galaxy are going to love these highly collectable instruments and accessories!”

Featuring Marvel’s Guardians of the Galaxy characters in a high gloss finish, Peavey’s Rockmaster guitar provides excellent balance, playability and tone with a basswood body, maple neck and rosewood fretboard. A three-quarter size student model of the Rockmaster electric guitar is also available, and both guitars come with a cable and picks.
 Peavey Guardians Of The Galaxy Rockmaster Guitar
Peavey’s half-size acoustic guitars are made of genuine wood with steel strings, and are ideal for starter musicians. The guitars include a removable headstock cover with matching graphics that protects fingers from string ends, and come with Peavey picks and a strap. Scenes from Marvel’s Guardians of the Galaxy are featured on the instruments in high gloss finish. 
Also suitable for players of all ages or collectors, the line of products includes 20” ukuleles decorated with Marvel’sGuardians of the Galaxy characters. Made of genuine wood and featuring a high gloss finish, the instruments have easy-to-play nylon strings and locking tuning pegs which help to keep the instrument in tune.
Fans can also choose from a selection of Marvel’s Guardians of the Galaxy-themed straps and picks created by Peavey.
Find out more about Peavey’s line of officially licensed products at



SDCC’14: Cartoon Network’s Third Annual Adventure Time ConQuest at Comic-Con International: San Diego 2014


Lumpy Space Princess is on the verge of a dating disaster, and it’s up to Comic-Con 2014 attendees to help her avoid it! Cartoon Network Enterprises, the licensing and merchandising arm of the television network, today unveiled plans for the 2014 Adventure Time ConQuest, which will take place during Comic-Con® International: San Diego. 2014 marks the third consecutive year that the network has held the ConQuest experience for Adventure Time fans, which has become a fan-favorite activity that leads fans throughout the convention to check out the latest licensed products based on the brand. This year’s epic quest will once again dole out secret text-messaged clues to participants that will guide them on their journey across the convention floor in an attempt to find a suitable bachelor for Lumpy Space Princess to take to the Princess Day Ball.

To participate in the Adventure Time ConQuest, fans must visit any of the 11 participating partner booths and locations listed below or head to the Cartoon Network booth (#3735) and look for signage to begin their journey. Along the way, they’ll also receive incentives, premiums and rebates for some of their favorite Adventure Time products featured throughout the con. The following is an alphabetical list of participating partners in this year’s ConQuest:

  • Abrams (Booth #1216) will have copies of its New York Times Best-Selling book Adventure Time Encyclopaedia, as well as its recently-released Adventure Time: A Totally Math Poster Collection with 25 copies signed by illustrator Tony Millionaire, plus calendars. Fans can also catch a sneak peek of the upcoming Adventure Time: Art of Ooo, available this October. ConQuesters will receive an additional 20% discount on the poster book, and anyone who purchases any Adventure Time merchandise will receive a free 2015 Adventure Time mini-calendar, while supplies last.
  • BOOM! Studios/KaBOOM! (Booth #2229) will feature the latest issues of its top-selling Adventure Time comic book series and related mini-series, highlighted by the San Diego Comic-Con exclusive cover of the mathematical collection of “Marceline and the Scream Queens” and the recently-launched “Adventure Time: Banana Guard Academy” written by Adventure Time writer Kent Osborne.
  • Entertainment Earth (Booth #2343) will highlight its BMO Tin Tote Gift Set Convention Exclusive that includes a colorful metal tin tote, 10-ounce insulated stainless steel container and mini journal inside the tote that will take you away to the Land of Ooo.
  • Huckleberry (Booth #3449) will showcase and sell its adorable BMO Chara-Cover phone case at its booth, with ConQuest participants receiving 10% off the purchase of the case.
  • Jazwares (Toynk Booth #3551) will feature its Adventure Time toy line and highlight the 12” BMO plush Convention Exclusive at the Toynk booth.
  • §  Little Orbit (The New Children’s Museum) will offer fans a chance to play its upcoming Adventure Time: The Secret of the Nameless Kingdom video game for the very first time before its release this fall on Sony Playstation 3, Microsoft X360, Nintendo 3DS, and PC Steam. Additionally, The New Children’s Museum location will be the terminal stop on the ConQuest and fans who finish the quest will redeem their OMG medallion there. Just look for the giant inflatable Finn head!
  • Mimoco (Booth #5245) will feature its full line of popular Adventure Time x MIMOBOT USB flash drives, including Finn, Jake, and new BMO. ConQuesters can get 10% off their Adventure Time MIMOBOT purchase instantly!
  • Penguin Group (Booth #4612) will showcase its line of MAD LIBS®, activity books, journals and much more based on Adventure Time, and will be giving away free buttons exclusively to ConQuest participants! Plus, anyone who purchases any three MAD LIBS® products will get a freeAdventure Time/MAD LIBS® tote bag!
  •  Rubie’s Costume Company (Booth #3649), maker of Adventure Time costumes and select accessories, will feature its one-size-fits-all Finn hat at its booth, and ConQuest participants can pick it up for a cool 40% off the purchase price.
  • USAopoly (Booth #1017), maker of the hit MONOPOLY®: Adventure Time™ Collector’s Edition and Memory Challenge: Adventure Time Edition, will preview its all-new Munchkin® Adventure Time, which will launch this August, and ConQuest participants can pick up a freeMunchkin® Adventure Time game card at the booth!
  • WeLoveFine (Booth #5647) will offer up a wide assortment of its fan-favorite Adventure Time apparel, including t-shirts, sweatshirts, dresses and leggings. ConQuest participants get a deal at $25 for one or $40 for two shirts.

All Adventure Time fans are encouraged to participate in the quest and claim their reward, which will be available for a limited time while supplies last each day. Also, for uber ConQuesters who have completed the quest and earned their Jake and Ice King medallions in 2012 and 2013, bring those with you to The New Children’s Museum redemption center to earn a triple threat reward.

Additionally, on Friday, July 25 Cartoon Network will host an Adventure Time panel in the Indigo Ballroom at the Hilton Bayfront featuring the series’ cast and crew dishing on behind-the-scenes secrets, probably giving away some spoilers, and answering fans’ burning questions. The following friends will be joining us from the Land of Ooo for a super sick panel: Jeremy Shada (Finn), John DiMaggio (Jake), Tom Kenny (Ice King), Kent Osborne (Head of Story),Adam Muto (Co-Executive Producer) and MORE!  Fans can also check out the Cartoon Network booth on the convention floor to grab some exclusive giveaways and much more. For continuing information about Cartoon Network at Comic-Con and for real-time updates during the convention, please follow us on Twitter at @CartoonNetPR.



Star Trek Functional Phaser’s at SDCC’ 14

securedownload (1)

ThinkGeek is proud to announce the reveal of The Wand Company’s latest Universal Remote Control – a  Star Trek: The Original Series Phaser Universal Remote Control.  This exceptionally accurate and highly detailed working replica will be revealed at San Diego Comic Con on July 23 and can be experienced first-hand at ThinkGeek’s booth (#3849).

Created from meticulous 3D scans of the last known hero prop from the original Star Trek series, the Phaser Universal Remote Control is a fully functional gesture-based universal remote control suitable for controlling many home entertainment systems and other IR controlled devices.

securedownload“The Star Trek Phaser is one of the most iconic pieces of sci-fi gadgetry,” said Chris Barnardo from The Wand Company, “We’ve spent hundreds of hours creating a collectable prop replica gadget that will bring new levels of action and enjoyment to Star Trek fans as they boldly go on their adventures.”

Seamlessly blending functionality and perfect form, the 1:1 scale Phaser is equipped with 10 authentic phaser firing sounds, tactile force-feedback, a customizable personal lock code, and can store up to 36 remote commands.

The Star Trek: The Original Series Phaser Universal Remote Control, under license by CBS Consumer Products, will be available at beginning early November 2014


Review – Blackout #1

Writer: Frank Barbiere
Artist: Colin Lorimer
Cover Artist: Micah Kaneshiro
Published by: Dark Horse Comics


Cover by Micah Kaneshiro

What happens when you have a missing persons, a battle suit that can travel through parallel dimension and a government willing to do whatever it takes to get their hands on it, you get Frank Barbiere’s Blackout!

Blackout starts off with the main antagonist Scott Travers describing the first time he used the suit to his friend Ash, we see that he had broken into a lab and was attacked by its security. During his explanation we also find out a man name Bob is missing, it looks as if this Bob character will have a huge impact in the story line along with a company called Avenir Microanalytics. Back in the lab Ms. Luca is going over the ordeal herself and how she was dragged through a portal by the terrorist aka Travers. Although she states that the man was not someone she had known, Luca explains that the man acted as if he was unaware of what exactly he was doing.  After leaving Ash’s house Travers decides to go his job which turns out to be Avenir Microanalytics.

One character to keep a close eye on is Cassius and his benefactor, there’s a panel where we see him watching the security footage of Travers break in and he receives a call form a mysterious person who seems to be the head man in charge, he or she tells Cassius that help will be on the way to help him find the suit.

The first issue ends with Travers using the suit to get inside the lab so he could find clues of Bob’s disappear, At the same time a group of masked man break in and are trying to steal the labs hard drives. A fight for the drives begins and we get to see just how the suit actually works, while the suit doesn’t seem to been weapon base, we do get a glimpse of just how powerful the dimensional travel abilities of the suit. When Travers uses the powers of the suit we see that when he’s in the parallel dimension the world around him is freezing cold and those how are in the present reality cannot see him. In the wrong hands this suit can do some serious damage which is why Cassius and his benefactor seem to want it so bad.

Finial thoughts: To be honest Blackout #1 is a below average first issue for the simple fact that this type of story has been written before. A guy finds a special suit made by scientist then uses it to stop a corrupt corporation who helped create the suit, Granted Blackout isn’t that simple of story it does have its similarities to stories like that. Don’t get me wrong I’m not saying Blackout is terrible comic, I’m just saying the basis of the story isn’t new and refreshing, which is why I think it will hurt its appeal for some readers. Blackout does have some good things going for it, one of them being the artwork, for one it’s very consistent and nicely detailed each panel is well structured and clean making it easy to follow.

Links: Preview | BuyNow
Release Date: March 26, 2014


Darkhorse & Bethesda team up for three Art books this May


We’re pleased to announce that we’ve teamed up with Bethesda to create three incredible art books – “The Art of Wolfenstein: The New Order”, “The Art of The Evil Within” and “Dishonored: The Dunwall Archives”. Each hardcover book, packed with art and game design details, will retail for $39.99.

The first in the collection, “The Art of Wolfenstein: The New Order”, features full-color artwork from MachineGames’ upcoming first-person action-adventure shooter as well as developer commentary from the team. The book spans more than 200 pages and covers all facets of the game’s design, including concept art, character designs, , settings and technology – all of which was inspired by Wolfenstein’s alternate 1960’s setting. Check out sample pages from the book on

“The Art of Wolfenstein: The New Order” will available in North America at your local comic retailer on May 14th and your favorite bookseller on May 27th.


“The Art of The Evil Within” and “Dishonored: The Dunwall Archives” follow, with release dates in August and November respectively.

Wolfenstein: The New Order has not yet been rated by the ESRB. For more information on the game visit:


Review – King Conan: The Conqueror Part 1 of 6

Writer: Timothy Truman
Artist: Tomas Giorello
Colorist: Jose Villarrubia
Cover Artist: Tomas Giorello
Published by: Dark Horse Comics

After nearly getting the jewel from Beloso in the Hour of the dragon 22198Arc, Conan after some time has now tracked Beloso and the jewel down to Messantia. .

Story Spoilers »

The kingdom of Messantia is know for its trade and Conan has figure that if Beloso is to sell the jewel it would be here, so in order to find more info about Beloso’s whereabouts he sneaks into Publio’s villa and demands him to help find Beloso, Publio agrees to help Conan but not before secretly stating he’ll get rid of the cimmerian once and for all. At the same time a group of assassins set to capture or kill Conan have arrive, when publio returns he tells him that Beloso is sleeping in the house of Servio. When night falls Conan makes his way to Beloso’s room, when he arrives Beloso is laying dead with the mark of Set on his chest, Conan comes to realization that someone else is also tracking the jewel and maybe still be around, After noticing a ship leaving the bay Conan tries to follow but is confronted by some men Publio paid to take his life, outnumbered Conan is knocked out by the men and is left for dead. Meanwhile the assassins have confronted publio about Conan and where he may be hiding, At first publio tries to lie saying that he sent Conan to the house of servio but when one of  the men he sent to take out Conan returns and tells him and the assassins that they have killed Conan and his body lays at the seaport, the assassins then make Publio and the man show them where the body is laid. When they get to the port Conan’s body is no longer there and they notice a ship leaving, the issue ends with heavily wounded Conan rowing away on the boat and the assassins vowing to follow Conan to wherever seas he may go even to hell if needed.—————————

The Conqueror starts off fast from the jump, Truman doesn’t waste anytime getting into it. The pacing is extremely fast, mostly due to the fact that its a continuation story, so character development and other things that involves a new arc aren’t really explored feature in this issue, So new readers may want to catch up on some back issues in order to figure what’s going on. that aside King Conan: The Conqueror Part 1 is a typical Conan issue, and i mean that in a good way.

Timothy Truman’s King Conan arcs are completely different from Brian Woods, While woods likes to show more emotions in his version of Conan, Truman keeps Conan at his purest and true savagery nature which in actuality is Conan’s true character. Artist and Colorist Tomas Giorello, Jose Villarrubia are back and bring that consistency we all come to expect from the both of them.

As expected in a first issue nothing big really happened, Turman uses The Conqueror Part 1 as a setup for the next issue so expect more in the next issue.

Links: Preview | BuyNow
Release Date: February 26, 2014


Review – Conan The Barbarian:The Song Of Belit – Part Three & Four

Writer:Brian Wood
Artist: Leandro Fernand
Colorist: Dave Stewart
Cover Artist: Massimo Carnevale

In the Song of Belit part three we see Conan change back to his old 22890self only this time with a broken heart, After Belit and the crews death Conan is left only on a mysterious and dangerous land, and in part three we see him cut and slash his way through a pack of Hellhound like creatures. From the first page to the last Conan is fighting for his life, the action is non stop. finally we see him make it out alive and back to sea.
Part 4 we see that Conan has landed at the Black Kingdom, we finally see how the death of Belit has effected him. known as the Ghost by the local’s Conan now spends his time drinking and partaking in meaningless gladiator fights, when the local Tavern owner Thessy confronts him about the man he has become Conan finally picks up the pieces of his broken heart and decides to move on as changed man no longer living just for treasure.

22891Brian Woods Conan run has been one that should be praised, we have seen Conan as a character growth and maturation throughout his run, things like doubt,Fear,love,Devotion,happiness all these at one point was shown, and for that i give Woods much credit. The artwork also deserves its praise, artist’s Leandro Fernand, Riccardo Burchielli, Paul Azaceta, Davide Gianfelice, Becky Cloonan, James Harren made the world of Brian Woods version Conan to life, and for the most part the work was always consistent and every artist kept the art style similar to a degree, Don’t forget Massimo Carnevale amazing cover art as well

I enjoy Brian woods work and sad that its come to an end,hopefully the next writer will put the time and effect woods has done for his run.


Dark Horse Comics will end its Star Wars partnership in 2015

With the New Year comes new beginnings and Disney is starting off with major changes for the future. One of those changes are the pulling of all marvel based video games, an assortment list games have already bit the dust, Spider-Man games Edge of Time, Shattered Dimensions, Friend or Foe, and Web of Shadows, as well as X-Men entries Destiny, Origins: Wolverine,  So how The Amazing Spider-Man game hasn’t been removed form shelves. Digital stores like Steam, Xbox Live and PSN have also taken down its marvel collection of games.

Just recently Disney made another move with the Star Wars franchise; first they announced a new Star Wars Episode VII film with J.J. Abrams as the supposed Director,then at the start of this year they ended its partnership with Dark horse. For years Dark horse has kept the Star Wars franchise alive through its comic publications, Dark horse rep Mike Richardson released this statement:

The End of an Era

All things come to pass. So too, do all licensed deals. I am sad to report that Disney, the new owner of Lucasfilm, has notified us here at Dark Horse of their intention to move the Star Wars publishing license to another of their recent acquisitions, Marvel Comics, beginning in 2015. This will end a partnership that has lasted more than two decades.

For those who are new to the industry, Dark Horse revolutionized the treatment of comics based on films. After a history of movie properties being poorly handled with little regard for execution and continuity, Dark Horse took a new approach, carefully choosing licenses and approaching them with excitement and creative energy. Our goal was to create sequels and prequels to the films we loved, paying careful attention to quality and detail, essentially treating those films as though they were our own. Star Wars has been the crown jewel of this approach. We began chasing the title as far back as 1989, and with the launch of Tom Veitch and Cam Kennedy’s Dark Empire, a new era in comics was born. I’m not ashamed to admit that we were Star Wars geeks, and we have been determined to spare neither effort nor expense in the pursuit of excellence.

It is ironic that this announcement comes at a time when Dark Horse is experiencing its most successful year ever. For obvious reasons, we have prepared for this eventuality by finding new and exciting projects to place on our schedule for 2015 and beyond. Will they take the place of Star Wars? That’s a tall order, but we will do our best to make that happen. In the meantime, 2014 may be our last year at the helm of the Star Wars comics franchise, but we plan to make it a memorable one. We know that fans of the franchise will expect no less. The Force is with us still.

Mike Richardson

As you can see Disney has plans for the franchise, and let’s hopes they can’t continue the success Dark horse has established. As for Dark Horse, the loss of the Star Wars license is a significant loss, but with its future and present franchises they have established the loss shouldn’t affect them in the long run and recent news has stated so (Year Of The Horse).The concern most fans have with this move is that Disney will not give the Comics the proper attention it deserves.




Review – Star Wars: Dawn Of The Jedi Force War #2

Writer: John Ostrander
Penciller: Jan Duursema
Inker: Dan Parsons
Colorist: Wes Dzioba
Cover Artist : David Michael Beck

The war between the Je’dii and Rakata is at full its highest, both 22794forces are pushing for power in the war. This issue we find out two major things, one being more important to the overall story. The first one is that Xesh name isn’t really his name, but is his slave name given to him; his real name is Tau which means soul in his native language. We get to see Xesh and shae koda become closer to one another, with shae Koda confessing her love for Xesh. I find this relationship between these two to be interesting when Koda tells Xesh she loves him Xesh tells her that love is some he’s never experienced due to being a Force Hound, express that he to has feeling for her but doesn’t know if its love.

In the first issue we find out that the je’dii have a traitor amongst them, and in this issue its finally revealed, and its je’dii member Trill. She informs the Rakata of the Je’dii’s plan to attack their main command center, with Trill’s help Rakata master Skal’nas devise a plan to sabotage the Je’dii when they attack.

When Daegen Lok, Sek’nos Rath and the other Je’dii’s attack the command center, they are ambushed by the Rakata soilders, which leads to Daegen Lok being taken down. The issue ends with Trill leading Xesh to a underground complex where other Je’dii have been captured and put into capsules. Xesh states that if they don’t stop the Rakata all Je’dii will share this fate; Trill replies saying it will be and attacks Xesh form behind using force lighting.

Star Wars: Dawn Of the Jedi Force War #2 has good action sequences once again which it’s safe to say will be a constant throughout this story. While some may say that there is a little too much meaning less dialog at times, Ostrander does a wonderful job with bring out each characters personalities , given the reader the chance to get to know the characters.

The artwork like I stated before is great in my opinion, Jan Duursema  has some of the most consistent artwork a heavily action base comic and reader can get, Some comics that features a ton of fight scenes usually starts to lose consistency , So far Duursema doesn’t have that problem.

Links: Preview | Buy
Release Date:  Dec 18, 2013


Story: ★★★☆☆ 

Art: ★★★½☆ 

Dialog: ★★★★☆ 

Overall: ★★★☆☆ 


News and Reviews on Comics, Movies, TV, Games