Is the hype behind Hello Games No Man’s Sky good thing?

Over the years, many open world games have generated massive hype. The Elder Scrolls, GTA, Far Cry and more have all have been on a top 10 anticipated list the year of their release. For the most part, these have had success, but very few and I do mean few… have lived up to their hype.

With social networking at the level that it is now, games tend to get hyped on what I call troll status, one can argue that Twitter, Reddit, and similar networking services are the reason for games becoming over-hyped, and sadly that seems to be the issue nowadays. A key title that comes to mind is Tom Clancy’s the Division, Ubisoft announced the Division at E3 2013 and when gameplay footage was released the media and social channels went nuts, people were already labeling it the game of the year despite it not having a release date.

Later in 2014 Ubisoft stated the game would be delayed, the hype they generated from those key teasers had turned against them. When it released the game didn’t have the sales success the company expected and still faces an uphill challenge as a Spring release.

 

screenshot_ps4_no_man_s_sky_3_131993Hello Games first release, No Man’s Sky now faces that same dilemma after a surge of popularity from E3. I’m not saying it’s going to be a letdown but it does have a wave of momentum driving it, just as the Division had in many ways with so little known and experienced firsthand. Keep in mind, I’m just pointing out the similarities as far as the hype is concerned, it’s the growing wave of hope and anticipation with so little to support it that rests at the core.

Let’s be real, it’s not fair to compare other games to it but that’s where we’re at. As said before, the social media drives a different story with players. The games developers have already mentioned the pressure No Man’s Sky has generated because of the hype, now the game has an uphill battle which it’s almost destined to lose because of the pedestal the game is being elevated to before it’s even out.

NoMansSky_SpaceStationTube.0There have only been a few new IP’s able to meet the lofty expectations of the public and Hello Games is taking on that challenge. How they started was key, by promising procedural generated stars, planets, lifeforms, ecosystems, and other space-bound factions. Using deterministic algorithms and random number generators, by doing so it eliminated the dev’s time on creating these worlds by hand and will give the game a massive and open feel. Players will be able to visit specific planets vivid coordinates they come across, these coordinates serve as the planets topography and environment information.

CreatureNo Man’s Sky features 32 & 64-bit seeded galaxies, 32-bit having a staggering 4.3 billion worlds and 64-bit 18 quintillion planets, that’s right folks 18 quintillions! With those numbers, you can assume why so many jumped on the hype train and why some became skeptical. This will be the first time ever a game will promise such a massive open-world experience, games like GTA 5, Skyrim and Witcher 3 feature massive worlds, but not to this degree. The chance players run into each other in this massive game is said to be zero according to Hello Games, although players can reach planets discovered by others by the games atlas. When players discover a new planet he or she is credited for it and given currency upon, as well as the chance to name their discovery. For me, the biggest question was “Can I play Online?”, and Hello Games confirmed it would after its first semi-open beta test was completed.

Becron5With that said, can No Man’s Sky live up to the hype it has generated? The answer is no, gamers today demand bigger and better experiences, too much for any game to fill given the imaginations of all those betting on the game. Not one game coming from Bethesda or Rockstar has managed to succeed in this field and it’s because the legend the game creates is always bigger than the final product. Instead of betting on the mysticism the real question should be, will it be a good game, and the answer to that is yeah, I think so.

Review – Daily Espada I PC

In a not so far future, reality shows have evolved. The whole family joins together in a couch to watch Daily Espada, a show that involves participants fighting monstrous Brazilian culture creatures for various prizes. You, with your family’s interests at heart, decides to give it a shot. But is it what your family really needs? Your daughter is not too happy about it. Well, doesn’t matter, you can’t turn back anymore. In this game, only winners are allowed to leave.

Story:

Daily Espada is game of which players assume the role of a man who enters into a bizarre game show in order to with prize money to support his family, with crazy Brazilian mythology monsters, you must survive while dealing with personal issues, like a dealing with a daughter who isn’t supportive of your decision to enter the game show. In 2D action players will encounter monsters like the headless Mule and many other Folklore characters.

Gameplay/Controls:

As a 2D action side scroller Daily Espada isn’t a unique game nor does it bring anything different from games that are similar, first off the boss battles are pattern based, so if you’ve played games like Mega Man which exclusively features pattern based A.I., then this game will be familiar once you start playing.

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The game starts you off in office floor with multiple rooms without a weapon and you must enter the first room where you find a sword and then a gun in the second room, your main source of power is your protective armor, it allows you to transform as well as pull off faster and longer combos, unique bosses are found in every room you enter, treasure chests are located in each room also each chests has a key that help you unlock more rooms, experience  is gain through chests and boss battles.

The controls are simple you have a sword2015-10-12_00011 attack, gun attack and an energy attack, you can unlock moves and combos as you play along, a high point for me is that you can chain attacks, players can jump in with a sword strike then switch up and unload a couple of shots, then attack again with a sword strike then finish it off with an energy attack. Some energy attacks are varies from a gun blast barrage to an all-out fury attack with your sword, but heads up most of these attacks are hit or miss so making sure you’re in the right position is important or you’ll be open for an attack.

At a certain point in the game, you are asked an important question that will impact the characters future with his family, I found that twist to the story a bit intriguing especially at the time it’s presented.

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Daily Espada is heavily inspired by the 80’s retro era with its sound and graphics, Pidroh developers tried to make it an authentic as possible game show game with the enemies dropping one liners and threats. The problem with that is that it doesn’t fit, the audio seems out of place at times and the voice actors sound bad, I found myself scratching my head at some of the voices.

The background music of the other head isn’t as bad, it gives off that retro vibe the game is shooting for.

Conclusion:

Indie games are always a hit or miss, and Daily Espada is a hit for its $9.99 price tag. Gamers should be entertain with its fast pace action and simple jump on controls.

Gameplay:★★★★★★★☆☆☆ 
Story:★★★★★★☆☆☆☆ 
Visuals:★★★★★★☆☆☆☆ 
Overall:★★★★★★☆☆☆☆ 

Overall: 6/10

Review – I Shall Remain I PC

Story:

Set in an alternate timeline, the Nazis release a deadly virus on US territory. As one of the survivors, you must fight off Zombies and gather allies as you travel. I found the story to be alittle uninteresting for the most part, but then again it’s a post-apocalypse ARPG so you shouldn’t expect much when comes to story telling

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Gameplay/Controls:

As an ARPG game, I Shall Remain combines role-playing and strategic aspects to it which makes it unique, the game features a real-time progression system similar to a standard RPG game, you can upgrade/ enhance your weapons and add tons of abilities to your character as you play along. Being a top down shooter with no gamepad support, the controls are standard PC, W,S,A,D with the mouse controlling your characters view of vison, the controls are similar to games like Gauntlet and Diablo. For most part the game plays smoothly, there are a few bugs, like when zombie you trigger a zombie event which causes a herd of zombies to charge at you, I had hit box issues a few times.  The difficult settings are easy, normal, hard, and impossible, if you want a real challenge play with impossible settings with hardcore mode on, hardcore mode makes the game more challenging for the simple fact that if the player dies then the game is over and you must start over, I gave this a shot but after dying a few times I gave it up. Because it has realtime rpg like elements boss battles are more in your face, for example you can be walking a find a herd of zombies which triggers a boss battle, that’s one the things I found different and fun about this game.

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Visuals / Presentation:

I shall remain has good visuals, must notably the lighting, they truly do a good job making the dark enough to give you a since of the unknown despite it being a Top-Down shooter, usually games like this the field of view is so wide open it makes the game extremely easy, but Scorpius Games    do a great job making dark enough for players to keep their attention strictly on what’s in front of them and what the character can see through his or hers flashlights radius. The graphics are solid as well textures look nice and detail, the music also contributes to the games eerie and creep environments

Features:

The game features 3 modes, Prologue, Story Mode and Survive. The prologue mode is like a demo/ tutorial which helps the player get familiar with the game, Story mode is basically the core game, players play through the main story, and finally Survive mode which is exactly what it sounds like, you must try and survive as waves of zombies attack, each wave the infected get stronger and a bit more challenging.

Conclusion:

I Shall Remain is a entertaining ARPG game with good visuals, modes and an in-depth leveling system makes the replay ability of this game high which is always a plus. So if you’re looking for a game with good reply value with a low price tag then I Shall Remain is the game you need.

Gameplay:★★★★★★★☆☆☆ 
Story:★★★★★★☆☆☆☆ 
Features:★★★★★★★☆☆☆ 
Visuals:★★★★★★★½☆☆ 
Overall:★★★★★★★☆☆☆ 

Overall: 7/10

Review: ( PC) Prismatica

Prismatica is casual puzzle game from Loomus Games, inspired by games like think Rubik’s Cube and Dodecahedrons. Because Prismatica is a straight forward game this review will no depth to it for the simple fact it’s so straight forward, the controls are simple beginners and veteran puzzle gamers should catch on very quickly. What Prismatica has going for it is that it’s visually deceiving when player reach the later levels.2015-09-24_00004 2015-09-24_00003

The more you advance the puzzles get harder and more challenging, each puzzle is labeled under a roman numeral 1-4 with each level having 12 puzzles a piece, layouts randomly scramble before you start but not before giving you a glimpse of what the puzzle should look like when solved you have to twist and turn to align each color similar to that of an Rubik’s Cube, when a players solve at least half of the puzzles in each numeral the next level is unlocked,

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So if players wanted to they can jump straight to the hardest puzzles and try them out, but be warned it gets extremely difficult so be prepared to stare at your screen aimlessly on some layouts. As complex some of the puzzle layouts may look, if the player works out the basic logic then it makes the game less challenging.

Prismatica is one of those games players can get lost in once you start rolling, again it’s a casually game so if you need to kill sometime then this game is perfect, so casual mobile gamers will love this game.

Overall:★★★★★☆☆☆☆☆ 

 

Road to Madden Bowl XXI

So Madden Bowl XXI is over, but the road to it was fun and pretty interesting and something I planned to post about, let’s kick it off and run down the timeline.

November 7th, 2014 I wake up to an email invite from GM to sit in on the Connected Car Expo and experience some Q&A and also stay around to check out the LA Auto Show, after CCE there would be some other events including a Madden Competition and a GT6 event down in Hollywood. It was new but it wasn’t out of my wheelhouse, I focus on tech and I’ve been a car and racing enthusiast for ages. I opted in to join in on a new experience and see what I could do in a show like that.

Flash forward to Day 0, Connect Car Expo, meeting the GM team that invited me to the show and getting the thing started. The big promo for the morning, car connectivity, not just through navigation systems and media players in cars but going further with 4G / LTE and hyper awareness of where the car can go. Behind us in the lobby seating zone, a GMC Canyon with 4G sits, it also has a full LCD screen mounted in the tailgate and an Xbox One with Madden connected online. Showcasing the lower latency and ability to play anywhere, it’s a cool feature, probably the greatest tailgate experience if you can swing it too.

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After hearing about many predictions and projects of integrating tech and the driving experience we head out, check out the GMC Canyon in further detail, looking at the interior, talking wi-fi hotspots and Onstar connectivity to the phone for full control of the car. After a quick hop in the cars we head off to Luxe City Center and it all begins, writers and editors for other publications gather in, we snack, watch TV’s get setup and find the details of the competition, the winner of the qualifier will represent GMC in Madden Bowl XXI in Scottsdale, AZ. The room falls a bit silent, I feel the nerves in my hands come alive, I start tapping my feet, I’m eager. I haven’t dedicated myself to football games in a while but I feel confident enough to give it a challenge.

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After a few rides out test driving and shooting photos of the Canyon we come back, some of the numbers for competitors have dwindled down and it all begins. Paired off we play rounds in our bracket until we come to a finale. It’s a strange thing of course, start with relative ease or calm, as the time passes on the hands sweat, the lean forward becomes more clear, breathing focuses and the eyes study the screen while those nerves start to betray with eagerness and hyper activity. It’s a closer match in the final, felt like I was barely going to scrape by on it, with everything on the line though the plays started coming together and the final score hit.

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It was a blank moment, surreal in every sense, everyone excited and I was trying to figure out what happened. I play matches in other games all the time online and at arcades but nothing quite matched up to what just happened because of how big the future of it was. I celebrated a bit, was given a bag of cool goodies including a copy of Madden 15 on Xbox One and the future was all in my hands.

After my days for the LAAS wrapped up I headed back, took a few days and studied the pricing online, given Black Friday was around the corner there were early deals all over, I snagged a base Xbox One (AC Unity Ed) for about 300 at Fry’s with a coupon. From that point on I spent near daily practice on Madden, using my team from the event (Bengals!) learning better play calling, getting more hours in and studying better formation usage so that I wasn’t using spray and pray. While things like the Madden coaching suggestions were a nice starter guide it didn’t make a ton of sense if I was going to play on a bigger stage though.

I studied and talked with Tech2k about my options, about how to target my matches on tighter clocks, what formations would work best and how aggressive my style would be. We went over last-minute adjustments on the line, hot routes and more to create windows where there might be a lack of them.

Finally January was at a close, tons of matches had closed in Madden 15, I had the game pouring out of my eyeballs and we were on the flight to Scottsdale. I was nervous, feeling nauseated and trying to reinforce that I just spent the last few months nonstop playing Madden in dedicated practice periods and in any free moments I had. My Xbox One packed in my carry-on with me and I’d keep going until the final that night.

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After landing it was clear, no going back, there’s no tomorrow it was all on the practice and the final event. We loaded up in a GMC Canyon All-Terrain that GMC had set aside for us to get around in and headed to the hotel. The hours ahead included some mexican food, tea and somewhat sleep deprived practice. After a short nap and a bit more play it was time to head down to the big show. Unfortunately it was also pouring buckets.

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We played that night, a Super Bowl inspired theme with open mods to the teams and playbook. The Madden Bowl fell into 2 areas, the main pro / celebrity area on stage and tents on the back section where we played out of the back of a Canyon, it was an odd scenario, it all started that way and it was all ending that way. As the rain came down we played on though and eventually in the battle of EA vs GMC… well.

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I guess that says it all right? It was a harder challenge going Seahawks vs Patriots given I hadn’t really practiced using either, my opponent was someone who felt at home in their game, trying to make quicker calls, playing tough and scoring early. We went in 5 minute quarters and in those first 2 I wasn’t able to make it happen. In the second half we kept going, those nerves were alive again and I was full of bad reactions, random tosses of the ball still and I wasn’t connecting. With some calm breaths and focus I found my pocket though, a blitz where I went play action with a decent pass, there wasn’t anyone in the backfield and it charged home. I didn’t get too eager, with the game tied I played it safe and kicked.

The remaining game was wide open and it would be on my defense to hold the ball in the midfield to avoid a field goal. As we clashed on it was a universal sentiment that we would probably head into overtime, both sides seemed pretty confident as our defenses allowed little traction and the punts were piling up. On a lucky break through the Seahawks came to life for me, we broke through in the last-minute, Lynch being a critical point breaking through just enough for the conversions, it was adding up, with slants and rushing helping edge us up we got a clear pass that forced me to stop the clock. It was a 38 yard shot, well within the kicking range of the match. Launched off it was a good shot and we left 5 seconds on the clock. After the punt and kneel there was one play left, a long bomb Brady hail mary shot, with no room to get any play in it was the only one in the bag, he shot off and connected but the deep defense was there and plowed him out around the 40 leaving our matchup to end.

The entire experience was surreal, I still look back on it now wondering if that just really happened. Then I look over at the Xbox One and it’s an obvious reminder yes it did happen and it was very exciting. Winning with GMC was a really cool thing that I can mark down and always remember. It’s a testament that with time and effort you can pull off amazing things and that any opportunity has the potential to bring so much more.

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WWE 2K15 MyCareer details and screens emerge

While a little late, we have high resolution images to compliment the news for MyCareer on WWE 2K15 with stars like Adrian Neville, Sami Zayn, HHH, Bray Wyatt and more.

For those who missed the announcement, check out the details direct from 2K on the new mode and then scroll down a bit more for the huge gallery.

Players will begin MyCareer by taking characters they create in WWE 2K15’s Creation Suite to the WWE Performance Center in Orlando, Florida. While there, they will be trained by former WWESuperstar and WWE Performance Center head coach Bill DeMott, as they navigate a series of objectives. Successful completion of the objectives will lead players to compete at NXT, WWE’s developmental system for rising young talent, where they will continue with matches and new objectives. At NXT, they will encounter a roster of new and future WWE Superstars, including Rusev, Bo Dallas, Adrian Neville, Sami Zayn and Corey Graves, all of whom will also be available as playable characters.

After mastering their skills in NXT, players will move up to WWE’s main roster, where General Manager Vickie Guerrero will set matches and keep her Superstars focused through ultimatums designed to gain bonus rewards. Players will develop alliances and rivalries while competing to win spots on WWE pay-per-view events and flagship shows like Monday Night Raw® and SmackDown®. They will also compete for the United States Championship and Intercontinental Championship. Successful players will make their way to SummerSlam® and WrestleMania®, where the WWE World Heavyweight Championship will be on the line as the top MyCareer prize.

Decisions made throughout the WWE developmental process, including alliances, rivalries and social media interactions, will impact player personality traits and crowd reactions. As players progress throughout the mode, they will also have opportunities in-game to upgrade their attributes, acquire new abilities, skills and moves, earn new clothing and unlock managers. These decisions, along with a player’s win/loss record, will lead to multiple branching storylines, surprises, twists and turns that offer significant replay value to explore different career paths.

MyCareer is a mode beloved by our NBA 2K fans and is a perfect fit for WWE 2K15,” said Greg Thomas, President at Visual Concepts. “We are eager to deliver a comprehensive career mode experience for the first time and consider its inclusion a critical step forward for the franchise.”

Disney Infinity 2.0 lands on PC Today

Dying to get into Disney Infinity 2.0 but you don’t have the funds to get started? Well there’s a free starter edition for free on the PC. If you want more characters you’ll have to buy them in-store (comes with redemption code) or through their web shop but there are options to enjoy the game.

Currently downloading it to see if they’ve addressed common issues like local co-op for the PC (not possible with 1.0) so we’ll get a larger slate of impressions next week. For now grab a copy and get started in the new Marvel Infinity world.

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Naruto Shippuden: Ultimate Ninja Storm Revolution (PC) Thoughts

The latest installment of Naruto Shippuden has landed for console and PC players, the dream match installment is a filler arc for gaming that aims to pit legends against legends in a new battle format to spice things up while players wait for the larger story arc in the manga to reach a milestone that allows the developers to reach a strong release, possibly even the final depending on how this goes down.

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That out of the way, how does it stack up? Well in regard to story, it’s pretty lacking, the slight story modes available are limited to large sections of cut-scenes and the tournament story mode is generally lacking, the Mecha Naruto story is a unique twist but it leaves lots of questions and suffers from running errands endlessly to pass the time. While it introduces some of the things to expect later in the tournament (oh those filler tasks) it’s not exactly a welcome thing.

Graphically the game held up strong, no dips in the gameplay and while the game was locked to 30fps, given the integration for video and audio pacing, it’s somewhat understandable as many titles can go very bad when the framerate is modified. Sync issues can kill the enjoyment and if for now it’s the case they need to lock things then so be it. It’s playable and smooth during battles and given the amount of action there’s no point where the limit stands out heavily.

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The immersion was strong with the game, visually and acoustically the game brings home the effect of the Naruto series, we’re at a point with shading where anime style animation and details are possible to clone what so many are used to seeing each week in the show. Bandai Namco has reached a great pinnacle with the engine and hopefully they’ll be able to apply that to other licenses in the future or take it even further on next-gen platforms.

Overall it’s a fun run when it comes to versus battles and grinding out matches with tough AI in tournaments, survival and other modes but there’s a large part of the experience missing with the story mode essentially dead. For those looking to pick it up, it’s something I would say to get on sale if possible, it’s a heavy investment at 50+, I picked it up just under 39 with discounts from Steam and it felt like a fair shake at that price point.

SDCC’14: Disney Infinity: Marvel Super Heroes (2.0 Edition) Heads to San Diego Comic-Con 2014

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With San Diego Comic-Con taking place next week, Disney Interactive is excited to share details on all of the Disney Infinity: Marvel Super Heroes’ activities during the show. From hands-on previews to hosting a Pop-Up Shop and games panel with Executive Producer John Vignocchi, Disney Infinity: Marvel Super Heroes will have something for everyone.

Key highlights include: 

  • Disney Infinity Pop-Up Shop: From July 23-26, the Disney Infinity Pop-Up Shop, located at 343 4th Ave. (between J & K streets), will be the official headquarters of Disney Infinity. Open to the public from 5PM-10PM each day, fans will have their first hands-on experience with the game where they can play in both the Play Set mode as well as the newly updated Toy Box mode. Fans will be able to pre-order Disney Infinity: Marvel Super Heroes and be treated to special guests, giveaways and other surprises.
  • Marvel Unlimited Plus Members Event: On July 24 from 3PM-5PM, Marvel Unlimited Plus Members can access the Pop-Up Shop for a special Open House event.  There will be special giveaways and other surprises.
  •  D23 Member Event: On July 26 from 2PM-4PM, D23 Members can access the Pop-Up Shop for a special Disney-themed event. Alex Hirsch, creator of Disney Channel’s “Gravity Falls,” will be on site for an autograph session. There will be special giveaways and other surprises.
  •    Marvel Games Panel (Room #6A): On July 26 from 12:30PM -1:30PM, Disney Infinity Executive Producer John Vignocchi will participate in the Marvel Games Panel to talk about Disney Infinity: Marvel Super Heroes and reveal big news. Marvel will also be making a series of announcements for upcoming games. Be sure to check it out for more surprises and limited edition giveaways.
  • Marvel Booth (#2329): The Marvel booth will host Disney Infinity: Marvel Super Heroes game demos and attendees will have a chance to play and pre-order the game. John Vignocchi will host daily on-stage presentations. There will also be limited edition giveaways and autograph sessions with special guests.
  • Microsoft Game Lounge (San Diego Hyatt): Disney Infinity: Marvel Super Heroes will be showcased and fans will have the opportunity to get hands-on time with the game.

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For additional information, visit www.disney.com/infinity and www.youtube.com/disneyinfinity, join the Disney Infinity Facebook community (Facebook.com/disneyinfinity) and Google+ community (https://plus.google.com/+DisneyInfinity),  and follow us on Twitter (twitter.com/disneyinfinity) and Instagram (instagram.com/disneyinfinity).

Review – The Last Tinker: City of Colors I PC

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In a world where creativity has given way to conflict a young boy Koru save Tinkerworld from the all-devouring Bleakness. Use the power of those colors to aggravate (red), frighten (green) and grieve (blue) your enemies as you manipulate them to solve logical puzzles and overcome various obstacles.

Explore the beautifully handcrafted districts of Colortown with agile Koru in free-running fashion and meet various fantastical and charming creatures. Return the colors to Tinkerworld in this tale about the power and beauty of imagination.

Presentation/Visuals:

The last Tinker: City of Colors is a 3D action platformer similar to games like Crash Bandicoot and Jak & Dexter, The environments are very vibrant and colorful and the levels are a decent size. As for the graphics the team went for the paper/cartoonish look for the game. The world of Tinkerwold is divided by 3 colors aggravate (red), frighten (green) and grieve (blue) and each level is also represented by a color, lizards, turtles, bears and few other familiar animals are also connected to those colors. Everything about The Last Tinker reminds me the past 3 generations ago when 3d plats was at its peak.

The one downfall I have for the level designs is the fact that there isn’t a wide verity of them, if it wasn’t for the built in guide system I would have been lost plenty of times.

Controls/Gameplay:

f_greendistrict2_windmill_00_130216025895243046Like all casual 3D platform games the controls are straight forward and simple, you have your attack, evade, buttons. But unlike usually games before it The Last Tinker doesn’t have a jump button with will throw some players off. The Combat is punch chain base similar to that of a arcade beat’em up game as you play the evade button comes in handy when dealing with multiple enemies, sometimes it can be problematic as well, especially when the camera is involved, theirs times where I would evade and because the camera doesn’t rotate I find myself diving into more trouble which is frustrating at times. In all the combat controls work but leaves much to be desired.

The last Tinker its purist is a puzzle game, players will use a yellow mushroom character who can be manipulate and used to solve logical puzzles and overcome various obstacles all form a simple whistle.

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One aspect of the game I found fun would be the pipe grinding, some levels have rail portions to them and players must time there jumps as they jump from one pipe to another, During these portions of the game I found myself wanting more sections like this in the game, It’s a nice little addition to each level

Sounds:

The soundtrack for the game is appealing and does a great job setting the vibe for each level, the music differentiates between levels and makes the levels more appealing.

Besides the sound effects for attacks and other environment interact there’s absolutely no dialogue throughout the game, instead we hear gibberish lingo that reminds me of the Sims whenever you talk to NPCs, this really bugged me as I played through the game.

Verdict:

The Last Tinker: City of Colors is a visually appealing game which surprisingly has minor flaws for a small production game, its safe and charming which should please all causal gamers especially fans of the genre. How every the gameplay is not completely sound and needs some work