(PC) Skyrim Update 1.6 Includes Mounted Combat

It was not long ago when Bethesda promised fans that Skyrim will add game changing  updates Fans asked for certain things to be implemented in the game, one of those things where Mounted Combat since Oblivion fans wanted it but it never happened. When Skyrim was announced fans thought it would be part of the game already but that didn’t happened until now.

The  Bethblog has mention that mounted combat has been added in the latest beta patch, plyaers can opt in and try in out right now by selecting Skyrim from the beta participation list on the accounts tab on your Steam settings menu

The patch also fixes a few glitches with the recently added ranged and magic kill cams, another feature added in a post-launch patch. We expected a bunch of post-release bug fixes, but these bonus features are a pleasant surprise. Grab a glance at the beta patch notes here.

  • Mounted Combat – Skyrim now allows you to do melee and ranged combat while riding a horse
  • General stability and memory optimizations
  • General AI pathfinding optimizations and bug fixes
  • Optimizations and crash fixes for data leaks
  • Fixed rare crash with lighting
  • Fixed crashes related to loading and saving games
  • Fixed crash with summoned creatures/NPCs
  • Fixed rare issue where saves would be corrupted
  • Improved logic for when ranged kill cams are played
  • Fixed issue with ranged kill cams while killing a dragon
  • Fixed rare issue with certain ranged kill cams not playing properly
  • Fixed issue with nirnroot lighting not properly cleaning up
  • Fixed issue where bow damage was being calculated incorrectly
  • Fixed rare problem with werewolf kill moves would not finish animating properly
  • In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
  • Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
  • Fixed issue where certain creatures and NPCs would fail to respawn properly
  • Fixed rare issue with dialogue subtitles not displaying properly
  • Fixed issue with water appearing blurry when loading a saved game after creating a save underwater

 

Preview: Counter-Strike: Global Offensive | PC

Counter-Strike is back, many have already gotten a shot at the beta builds of Global Offensive during conventions earlier this year but now its time for a larger scale beta on the PC. We were lucky enough to get in on this beta event and report the balance and design of the game back to you guys. The problem of course is that the only levels available are de_dust and de_dust2 with a limited choice of weapons, it will not be a full preview but we’ll do our best to get the points available covered.

Design

We’re still on the Source engine but the difference is simple, every model, level, shader and inch of the map will be honed to utilize the new engine to the fullest. While past maps in Counter-Strike: Source attempted to harness the design of the new engine, de_dust and the rest of the line-up will dump the old blocky designs for HDR and increased poly models of everything in the map as well as new textures to sharpen the final look. Many that have played it so far have referred to the game as a Left 4 Dead Counter-Strike, much of that inspired by the flow and flaming molotov option in each round.

Graphically we’re limited to dust themes, it still has a lot to show off simple because the redesign is so severe. Take a look at the comparison gallery below to help illustrate how far forward Hidden Path Entertainment is taking everyone with the visuals.

 

When playing through Dust and Dust 2 the old plain themes are gone, the color intensity has taken a huge step down as well. What was once a sandy flood of gold is now washed out, filled with buildings instead of walls and a gritty air and scaffolding all over. Inner passages have changed from carved or brickwork tunnels to structures and detailed rooms. If they can flip dust around in such a manner, one only has to wonder what Hidden Path will do with the rest of the Counter-Strike favorites.

Gameplay

When I stepped into the first night of the beta it was a nightmare, the AWP was dominating each map with increased accuracy levels for run and gun and general movement. Instead of the harder weight handicap and no-scope penalty on accuracy it was handling better than a scout in many instances, so often so that it was impossible to play without frustration. After a few days it feels like the game has balanced out, the AWP is still a monster but the balance has shifted and the other weapons tick away at health bars finally this is beta though and Hidden Path Entertainment is tweaking the game along the way.

Offense isn’t the only change in GO, players will notice a balance shift from weapon damage and a slightly longer lifespan in the game, while armor was made of rice paper before there’s now some level of buffer in Global Offensive. If you get caught with your pants down reloading though, no level of armor will stop a Desert Eagle from ripping through you at point-blank as you shuffle for a weapon. In the load out screen they’ve opted to leave out armor / kevlar and shields again which may upset some users but the map design and speed allow for even more effective cover now. Outside of that, the buy system is largely the same, just in a circle form but still allowing for users to fast key their purchases with keystrokes just as in all past versions.

Experienced Counter-Strike players will need to adapt to the adjustments for the hitbox, headshots do require a bit more finesse as they’ve tightened them slightly and long distance pistol one-shots are slowly becoming a thing of the past. Recoil is still a pain on AR and SMG weapons, kneeling still helps tighten the cross hair for a brief moment, I would suggest using short burst fire to control the damage radius if possible.

The game is also limited to 5v5 matches right now, a bit of a nightmare for anyone who played in larger circles but hopefully the next waves of the beta will showcase larger match capacity.

Gallery

VW aims for WRC again with VW Polo R

VW for new rally fans doesn’t seem to set off many bells. Today marks a change to that as they unveil the 2013 Polo R which they’re aiming to get into the WRC circuit. The engine is set to crank out 300HP from a 1.6l turbo charged engine in all wheel drive dressings. Given the ties to Audi and many other companies it isn’t that much of a shocker though.

The company has leaked a few concept images to the public with the perk of a giant youtube clip as well. When WRC lost Subaru and Mitsubishi the event felt like it was losing steam, now, it has a new lease on life with many companies from the past returning to power it up.

Hopefully Subaru decides to get back into the game, although the 2012 leaves much to be desired so maybe after the next refresh. A full roster of the worlds best would be great to see.