Take-Two interactive has purchase the publishing rights for the WWE game franchise this is a big move for 2k Sports, by acquiring such a well-known franchise they have place themselves as one of the stronger if not the strongest sports video gaming company as of late. The WWE games has a huge following which started back when WWF WrestleMania 2000 was released for the N64, for those of you who are new to wrestling games and its we are talking about roughly around 12 years of consistent wrestling game releases, so you can imagine the following it has establish during the years .
So when THQ stated they would be closing shop, fans immediately wanted to know 2 things.
#1. Will one of the bigger companies like Activison, Ubisoft ,EA try to make a move on the rights.
#2. Will they keep the same developers?
Both questions were answered when Take-Two announced that they would be purchasing the rights and keeping Yuke’s as the development team. Keeping Yuke’s is the real gem to this, they have been the developers of all the WWE games so bringing them along was a must. This move wasn’t surprising to me 2k is known for making the best financial decision for themselves, and they know starting from scratch with another development team would hurt the series’ momentum and cost them in sells.
WWE 13 was widely well-received and to not build on that success would be a bad move. But like I said Take-Two/2k Sports are aware of this and I assume will not interfere with the games future development too much and with 2k’s track record it’s safe to say the license is in good hands.
The WWE gaming fan base is a demanding bunch and expect a lot of new features and changes every year, so quality of the first WWE game 2k puts its name on is going to be critical.
Fans to receive NBA All-Star add-on content presented by Sprite with pre-order purchase, including all-new Sprite Slam Dunk Contest mode
2K Sports today announced thatNBA® 2K13, the next installment of the top-rated NBA video game simulation franchise* for twelve straight years and the follow-up to the award-winning NBA 2K12, will be available on Tuesday, October 2, 2012 in North America and October 5, 2012 internationally for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, Wii™ system and Windows PC. A Wii U™ version of NBA® 2K13 will be available in the launch window, at a later date.
Fans that pre-orderNBA 2K13for the Xbox 360 or PlayStation 3 will receive a new downloadable NBA All-Star content package presented by Sprite. This add-on content will be set in Houston, the site of the 2013 NBA All-Star Game and will allow fans to stage their own NBA All-Star Game, including three NBA All-Star events – the Foot Locker Three Point Shootout, BBVA Rising Stars Challenge, and the Sprite Slam Dunk Contest featuring all-new intuitive, pick-up-and-play controls.
“The NBA All-Star package is our way saying ‘thank you’ to fans for their ongoing love of the NBA 2Kseries,” said Jason Argent, vice president of marketing for 2K Sports. “This content provides a ton of depth and value to our fans, and it’s just the beginning of a lot of big news aboutNBA® 2K13.”
Gamers can pit the NBA’s current superstars against classic players in both the Foot Locker Three Point Shootout and Sprite Slam Dunk Contest. Rosters for both the BBVA Rising Stars Challenge and 2013 NBA All-Star Game will feature the 2012 All-Stars, with dynamic updates to the 2013 rosters once the participants are announced.
Developed by Visual Concepts, a 2K Sports studio, NBA2K13 is not yet rated by the ESRB and will be available on October 2, 2012 in North America and October 5, 2012 internationally. The Wii U version of the title will be available during the holiday season. Fans are encouraged to pre-order now at participating retailers in order to receive the NBA All-Star content on day one at no extra cost.