Review – Teen Titans #4: A Trial by Combat

  • Writer: Benjamin Percy
  • Artist: Khoi Pham
  • Colorist: Jim Charalampidis
  • Cover Artist: Jonboy Meyers

In order to save the Teen Titans, Robin returns too Infinity Island with Ra’s al Ghul and the league of assassins. His cousin Mara and the Demon Fist also arrive and she challenges Damian to a trial by combat with the winner taking control of the league, meanwhile the Titans are at odds with Damian’s decision, especially Kid Flash.

Damian has always had a superiority complex towards the Teen Titans so when he sacrificed himself for the team it didn’t come across as a noble gesture to Kid Flash, it just seen like he was saving his own skin. The voice of reason came in this moment was Beast Boy, he reminds the team of Tim Drake’s death and how losing a Robin once again is something the team can’t have happen, so in honor of Tim they agree to go save the new Robin.

Back on the Infinity Island Damian prepares to face Mara in combat, before they start Mara begins to chastise Damian which initiates the fight, Damian displays his superiority in skill to Mara, he easily defeats her but refuses to kill her. This moment of weakness gives Mara a chance to recover and stab Damian in the back.

The Titans on the other hand infiltrate the Island in their attempt to save Robin, at the same time the Demon Fist members lock Damian in a cell and begin to talk about Mara, they know Mara only looks at them as tools not as team, one of the members Stone acknowledges Damian’s sacrifice for his team and states maybe they would be better off with Damian as leader not Mara.

Issue ends with the Titans finding Damian and breaking him out his cell.

Conclusion: Damian has shown a lot of growth as character, the fact that he’s fully committed to the Teen Titans shows this growth. Ra’s al Ghul is doing his best to try and turn Damian against the titans, even Bruce Wayne. Although the Titans don’t see Damian the same way they did Tim Drake, however they do respect him as their leader and as Robin.

Links: Order (Digital)

Release Date: Out Now


DC Comics Golden Age Superman is coming to IDW

Continuing to set the gold standard in comics preservation, IDW Publishing’s Library of American Comics, in partnership with DC Entertainment, will release the amazing never-before reprinted adventures of Superman that appeared in the Sunday newspapers for more than twenty-five years. The strips will be releases in in chronological order in three sub-sets: the 1940s Golden Age, the 1950s Atomic Age, and the 1960s Silver Age.

The first volume in the Superman: Golden Age Sundays series will collect 170 sequential Sundays, from May 9, 1943 through August 4, 1946, beginning where the Superman Sunday Classic book by DC Comics and Kitchen Sink Press left off. These World War II-era stories feature work by legendary artists such as Wayne Boring and Jack Burnley.

Golden Age

“We’re printing the series in an oversized 9.25” x 12” format,” says editor Dean Mullaney, “so that readers can fully enjoy these glorious full-color tabloidSundays.”

The stories include the complete “Superman’s Service to Servicemen” series, which ran from late Summer of 1943 until a few months after the Second World War ended. In these human interest tales, Superman responds to requests from men and women of the armed services, as well as their family members back home. In supporting troop morale, Superman travels from the Mediterranean theatre to the bleak Aleutian Islands to the steamy South Pacific. He helps a wounded Army Air Corps pilot return home to witness the birth of his twins; solves numerous romantic misunderstandings; checks up on mothers for their worried sons overseas…while simultaneously stopping enemy torpedoes, bombs, and bullets!

In a clever transition to the post-War world, there’s a flashback to Superman’s origin and Clark Kent’s first assignment at the Daily Planet, followed by a thrilling inter-stellar saga in which Superman comes face to face with Queen Arda of the planet Suprania, who threatened to kill Lois Lane unless the Man of Steel agrees to become her King!

Review – Batman #0 (New 52)

Writer: Scott Snyder
Pencils: Greg Capullo
Inks: Jonathan Galpon
Colors: FCO Plascencia
Letters: Richard Starkings and Comicraft’s Jimmy Betancourt
Cover: Greg Capullo & FCO Plascencia
Variant Cover: Andy Clarke & FCO Plascencia
Published by: DC Comics

Leaping back in time from issue #12 we have issue #0 of Batman. Will the origins of Bruce be told? Will we relive his past training and frustrations? No. Not really, this is a comic book after all and not a massive graphic novel where they have that kind of page allowance. We see a young Bruce return to the streets where his life was changed forever.

Instead of a dark emotional tale of flashbacks we get something different, a young rich man in the slums working to infiltrate and break down the infestation that haunts it. He is Bruce Wayne and he’s not exactly prepared for the utter mess he’s about to unleash, he gets shot at, punched around chased and he fumbles  like a newbie. But the important part is, he’s the newbie the city needs and he has the determination and massive fists of cash to make this work.

Issue 0 is a bit embarrassing for Bruce but it’s a genuine tale and honestly it helps place some history in this new beginning for Batman. We see classic figures like Gordon and we see the roots of the Bat family start to plant themselves throughout Gotham without feeling like a forced story of the group. He’s daring and eager and attempting to push himself to be as above the cut as possible so no one gets the drop on him, he’s not exactly Batman yet but he’s sure working to get there fast.

For those who thought 12 was too much of a deviation, 0 makes up for that greatly and it doesn’t just leap back into the Owl’s to put in quick story. It’s a human look at a man who wants to change things and will stop at nothing to do it.

Release date: September 12, 2012


Tanga and DC launch a New 52 subscription sale for 48hrs

Looking to get yourself setup for the upcoming year of new 52? Check out the sale at Tanga for the next 48 hours and get in on some awesome deals from DC for year subscriptions!

Link: Tanga Sale

Currently on the list:

  • Superman
  • Justice League America
  • Detective Comics
  • Green Lantern
  • Batman
  • Aquaman
  • Catwoman
  • Batman: The Dark Knight
  • Teen Titans
  • Action Comics Superman
  • Wonder Woman

All issues include free shipping and you get 12 issues cover the next year of New 52 as they arrive at your doorstep. Get on it while you can, many of these are time limited at different intervals (Batman expires in about 10 hours) so get moving before they replace them with new entries.

Review – Batman #12 – Ghost in the Machine (New 52 – 2012)

Writer: Scott Snyder
Co-Writer: James Tynion IV
Aritst: Becky Cloonan
Additional Artist:  Andy Clarke
Inks: Sandu Florea
Colors: FCO Plascencia
Letters: Richard Starkings and Comicraft’s Jimmy Betancourt
Cover: Greg Capullo & FCO Plascencia
Variant Cover: Bryan Hitch and Nathan Fairbairn
Published by: DC Comics

Fresh off of the battle with the Court of the Owls and what might be his own lost brother, we see the Batman story take a detour back to the people and the city he protects.

Harper and Cullen have a hard time getting by in the Narrows, a lesser traffic area of Gotham that happens to be part of the new Wayne makeover for the city. With rent, bullying from homophobic locals and home invasions there’s a lot of stress on the plate that seems to never go away, Harper takes the stage as the focus point for the story though. As the child who had to grow up when times got tough, she’s never let herself take a break after moving as sole watcher of her brother. Given the bad area, working under the city, having no family and dealing with constant bullies one can see how she might cross paths with Batman.

It’s a fun side story, we see the life of someone in Gotham who for so long fought on their own to get and keep what they had and when it all reached the boiling point, when the stress of life got too high there was a glimmer of hope. Well… a vast darkness of hope to be more accurate, Batman is an equal opportunity man and he dishes it out to the top villains of the city and to the local bullies as well so no one gets the impression they’re off the hook. It’s a warming tale when things looked so absolutely grim for 11 issues as the series kicked off, some might be put off by this shift but it felt like it gave a bit more personality to the city he runs around in.

The art from Becky Cloonan through the book is a pleasant presentation, you feel the expressions of the characters in each squint, smirk, frown and motion. The style itself feels lighter in the presentation and it shines through for 21 pages, after that Andy Clarke takes the helm and I really don’t know what happened there. If they didn’t compare notes, or drawings is entirely in the air as it only takes that first page to throw confusion into the mix. Harper transforms from a young girl with a punk style to looking like one of Joker’s goons as she leaps out-of-the-way. The sharp contrast isn’t a good thing and normally if you need to exchange teams you do it without so much contrast. Snyder and  Tynion for example don’t face nearly as much of a dispute in handling the characters as they continue to flow. Hopefully this isn’t a habit for DC, I would have preferred to see Cloonan finish out her issue as it grabbed my attention until that disruption.

Batman #12 isn’t a continuation of the Owls story at all (although we do see some bits sprinkled in at the end) but it’s still worth looking into if you’re a fan of seeing Batman stick it to those who deserve it and protect the people just trying to get by in a world of Jokers, Two-Faces, Penguins and so on. Sometime’s it’s not about the super high-profile events in a comic, this was one of those times and I’m glad they gave the approval to run with this story.

Release Date: August 8, 2012


*Note: The lower score on the art reflects the issue of contrast between Cloonan and Clarke, had they went with just Cloonan I wouldn’t have had an issue here, plus the last panel ruins Harper with the expression and facial structure Clarke applied.


Here’s this week’s installment of DC comics Preview Monday exclusives, checkout the first look at BATGIRL #12, BATMAN #12, BATMAN AND ROBIN #12 and FAIREST #6, all in stores this Wednesday. For more info go to DC Comics

Batgirl #12
Batman #12
Batman & Robin #12
Fairest #6


DC Comics And Cryptozoic Entertainment Partner For A Trading Card Game

DC Comics and Cryptozoic Entertainment, the premier developer of licensed and original games and trading cards including The Big Bang Theory: The Party Game and Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre, are partnering for an all-new deck-building game and a trading card set, both launching in late summer 2012.

Offering DC fans the opportunity to play as BatmanTM, Superman, Wonder Woman, Aquaman, The Flash, Green Lantern, or Cyborg, the DC Comics Deck-building Gamewill be available for demonstrations for the first time exclusively at the Cryptozoic Comic-Con store at 411 Market Street, throughout San Diego Comic-Con.

The DC Comics: The New 52 Trading Cards will include a 61-card base set, each featuring brand new art commissioned exclusively for the set.


DC Comics Deck-building Game

Contents Summary:
214 Game Cards; 7 Oversized Super Hero Cards

Game Summary:

Each player starts with his own basic 10-card deck and draws a hand of 5 cards each turn. Power is the currency you will use to buy new, stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine. There are five different types of cards that can be acquired: Villains, Heroes, Equipment, Super Powers, and Locations.

A large, central stack of cards supplies a five-card “Line-Up” from which players make their purchases. Each player will always have five face-up cards to choose from each turn, so every turn there are new options and surprises.

When a player has amassed enough Power, he or she may defeat the current Super-Villain. When a Super-Villain is defeated, a new one appears and makes an Attack against each player in the game! Players can defend themselves with Defense cards like The Batsuit, Super Speed, Bulletproof, or several others.
In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game.

Key Points:

  • Play as BatmanTM, Superman, Wonder Woman, Aquaman, The Flash, Green Lantern, or Cyborg. The Justice League of America is ready for action!
  • Each Super Hero has a unique special ability that will open up different strategies to the player. Follow that strategy or break away with a plan of your own.
  • Card combos, strategy, and fun abound in this game where every card is a well-known, fan-favorite card with amazing art.
  • Easy to learn, entertaining and engaging gameplay. 

At a Glance:

  • Number of Players: 2-5
  •  Ages: 15+
  • Time to Play One Game: 30-45

DC ComicsTM: The New 52 Trading Cards
Contents Summary:

  • 61-card base set
  • “The Lanterns” chase set, featuring iconic Lanterns
  • “Work in Progress” chase set, featuring lenticular sketch to full-color
  • Sketch cards of some of DC Comics’ most popular characters (1:24 packs)

Key Points:

  •  First DC Comics trading card set in 3 years
  • All base cards feature original art commissioned exclusively for the DC Comics: The New 52 Trading Card 
  •  Sketch cards featuring some of the leading artists in comics and sketch cards

NightWing #8 Goes For A Second Print

DC has announced NIGHTWING #8 will get a second print after only two days in the stores, With Kyle Higgins a New York Times bestselling author and artist Eddy Barrows collaborating on this issue, which is a prelude to “Night Of The Owls” follows Dick Grayson who has been selected as one of the Owl’s Talons.

The second printing of NIGHTWING #8 lands in comic book stores on May 23.

NightWing #8

Source: DC Comics

DC gives previews of Superboy #8 and Saucer Country #2

DC has some goodies for the fans today, first look previews of Superboy #8 and Saucer country are now available.

Superboy #8

The story acts as a prelude to the crossover that DC has been talking about for the past few conventions now, Teen Titans, Legion Lost and The Ravagers are all coming to a head in this new event. The book works to help tie all of these groups together before this new arc kicks off.


Saucer Country #2

Arcadia Alvarado is back, the Presidential hopeful telling tales of abduction is running full steam into issue #2 as staff and trusted friends get wind of the tale and the warning of a full invasion coming their way. Is this the best idea around? Probably not, but we’ll see how well her people can keep a secret and if this ultimately damages her future campaign plans.


Link: DC Comics Blog