NCAA Not Renewing its Exclusive License Agreement With EA Sports After 2014

The NCAA announced major news concerning the exclusive license agreement with EA, they have official cut ties with EA sports and will not renegotiate its license deal with them. Lawyers have file suit against the NCAA and EA in belief that the NCAA is illegally profiting from the likeness of current student Athletes in EA-Published games.

The Law firm Hagens Berman and Co-Lead counsel along with other former college athletes has filed a class-action lawsuit against NCAA and EA, alleging that NCAA has used there likeness without permission. Players claim that both NCAA and EA conspired to gain without compensation to players, In contrast Electronic Arts has paid the NFL Players Union nearly $35 million each year for the use of players names and likenesses for their NFL games. A statement regarding the NCAA’s decision to discontinue its licensee EA published Football games after current agreement expires in 2014. Down below is a statement released abut the NCAA’s decision.NCAA X logo

“It’s apparent to us that the NCAA’s decision to end its long and hugely profitable relationship with EA is tied directly to the pressure our litigation is bringing the bear.

“Our suit illustrates how the cabal between the NCAA and EA has exploited student athletes for years, using their images in video games without compensation. While we are heartened they’ve stopped the practice, we believe they owe those student athletes a great deal more than their implied promise to stop stealing their images.

“This announcement makes plain that the NCAA is attempting to mitigate the damage by ducking its responsibilities. We look forward to taking this case to trial and winning compensation for student-athletes whose likenesses were used without their permission, in violation of both the NCAA’s rules and the law.”

More information about this case is available at:

Former Student Athlete Sam Keller who was starting quarterback for ASU and Univ. of Nebraska Football, has been a representative for all NCAA football and Basketball players, that listed on the official roster for schools that are included in any game produced by Electronic Arts.

The case was original filed May 5, 2009 in the U.S. District Court, District of Northern California, Judge Claudia Wilken then appointed Hagens Berman Sobol Shapiro as co-lead class counsel.Wilken also ordered Hagans Bemam co-lead counsel Hausfeld to direct the litigation among co-counsel. The Court also consolidated plaintiffs represented in the lawsuit against both companies. On Feb 8, 2010 developments surface in the class-action lawsuit against the NCAA and EA. Judge Claudia Wilken denied the motion EA and NCCA both made to dismiss the case. Instead the class-action lawsuit moved forward and the two companies would have to prove they did not use college players ‘likeness in its NCAA game franchise.

EA went on to unsuccessfully argued its protection under the first amendment and the freedom of creative expression for their highly successful NCAA-branded video games, and Judge Wilken rejected EA’s argument, siding that the allegations made by Sam Keller had merit

After going through all the facts and legal mumbo jumbo its official, EA no longer has the exclusive rights to make College games. This is a win for the sports gaming community, for years they have been voicing their opinions about EA and NCAA’s partnership, and how it was hurt the sports game genre. It’s good to see that other publishers will now have the opportunity to make a NCAA sports game whether it is Football or Basketball.

You can say that EA has brought this down on themselves the minute they made this deal with the NCAA, with no competition the spot light was directly on them to produce a great game year in and year out. And to be honest they couldn’t do it, fans where becoming inpatient with rehash versions of last year’s games, and eventually the NCAA would have cut ties with EA due to poor sales and fan outcries. In the end sports gaming fans got what they wanted and that’s to end the monopoly EA had over the College sports game genre.


Preview – NCAA Football 13

Summers almost here and that means another year of EA’s College football with new gameplay ti wicks and promise of more improvements EA plans to step it up for the new year!

Down Below are a list of some changes and new feature that have been made, for more info checkout the NCAA Football 13 website for trailers and screenshots

Release Date: July 10, 2012
Early Release: Juyl 7, 2012 / Season Ticket
Player: 1-4, Online Multiplayer 1-2
Platforms: Xbox 360, PlayStation  3


With a new passing system that changes the way quarterbacks and receivers play and respond, combined with a new read and react defensive AI system, NCAA Football 13 delivers greater realism on the virtual gridiron.


Passing is more important than ever in the realm of collegiate football, and NCAA Football 13 has taken great strides to give users unparalleled control over this element of the game. Total Control Passing allows quarterbacks to lead their receivers into open space, and reconfigured passing trajectories to allow QBs to drop their passes in between layers of coverage without leading receivers out of bounds and while also maintaining a realistic throwing velocity.

Receiver Awareness – All those times when you’d complete a pass well before the receiver completed his route? You’re not going to be doing those as much if EA has its way. This year, the icons over receivers will light up when a player is expecting a pass. This doesn’t mean he’s open. This just means the receiver is looking for the ball. Similarly, you can throw when the icon isn’t lit up, but the chances of a catch are lower.








Passing isn’t the only revamped element of NCAA Football 13; pass coverage has been overhauled as well. Gone are the days of “Psychic DBs” and “Super Linebackers,” as the new Read & React Defensive AI system requires defenders to see the ball before they make a play on it. This means defenders will react in a much more realistic manner, only making plays on the ball when they actually see it in the air. Now well-executed pump fakes or play action plays are more dangerous than ever, and defenders who lose track of the ball will be hard-pressed to contain their offensive counterparts.


Studio Updates and ESPN Bottom Line bring you the stories of Saturday, featuring live studio updates from earlier matchups and games in progress. Kirk Herbstreit, Brad Nessler, Erin Andrews and now Rece Davis of ESPN provide authentic and enhanced commentary on all the action. In addition, recruiting now goes deeper than ever with updates to dynamic pitches. For the first time, recruiting grades can change each week based on your performance in Dynasty mode.


Studio Updates will occur dynamically throughout each game, keeping fans up-to-date with scores and news from across the country, just like during game days on ESPN. Rece Davis, the newest addition to the commentary team, will provide players with live updates from the studio throughout each Dynasty game

The implementation of the ESPN Bottom Line ticker will keep fans up-to-date throughout the NCAA Football 13 Dynasty experience, with a new simulation process that now evaluates games being played in real time before and during a game. Priority Score Alerts, Final Alerts and Upset Alerts will be displayed just as they do during game day broadcasts.


The new scouting feature provides fans a detailed experience while scouting a new recruiting class. Starting in the pre-season, each coach will have an allotted amount of time to scout players and determine attributes to unlock their overall rating, gaining familiarity and knowledge about their players’ abilities in the regular season.

Recruiting pitches have been updated to include dynamic grades, allowing users to improve their University ratings and sell their school to top prospects through the influence of various actions in Dynasty Mode. Fourteen unique pitches have been created to reflect certain categories in Dynasty and will be updated continuously, including Championship Contender, Coach Prestige, Coach Stability, Conference Prestige, TV Exposure, Pro Potential, Stadium Atmosphere, Playing Style, Program Tradition, Playing Time, Proximity to Home, Academic Prestige, Athletic Facilities and Campus Lifestyle.







New updates have also been made to the following:

  • Enhanced Phone Calls
  • Breaking into the Top 10
  • Triple Threat Athletes


Revel in the pageantry of college football game days with NCAA Football 13. Featuring new team run-outs, mascots and pre-game traditions along with significantly enhanced audio and new trophy presentations, NCAA Football 13 will deliver the passion and excitement of college football to fans across the nation.


With new trophy presentations, motion blur rendering, progressive lighting and an expanded broadcast presentation, NCAA Football 13 brings a defined sense of realism to light up game days. Pre-game traditions feature several new schools, including.

  •  Purdue Boilermaker run-out
  • Military parachutists for Army, Navy and Air Force
  • Oklahoma State Paddle Fans
  • Texas Cheerleaders
  • USC Song Girls


The NCAA Football 13  audio team sent audio directors and designers to more than 20 schools across the nation to capture the energy of game days, recording new crowd chants and stadium buzz. Commentary has been improved with genuine dialogue and unscripted banter between Kirk Herbstreit and Brad Nessler, following a new recording process that blurs the line between virtual football commentary and true broadcast presentation.