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	<title>BAMFAS.com :: Entertainment*Gaming^Food-Music+Life &#187; free</title>
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	<description>The pursuit of food, games, music, movies, and more</description>
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		<title>New WWE &#8217;12 DLC arrives for all</title>
		<link>http://www.bamfas.com/2011/12/new-wwe-12-dlc-arrives-for-all/</link>
		<comments>http://www.bamfas.com/2011/12/new-wwe-12-dlc-arrives-for-all/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 20:07:46 +0000</pubDate>
		<dc:creator>Vee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[divas]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[THQ]]></category>
		<category><![CDATA[wrestling]]></category>
		<category><![CDATA[wwe 12]]></category>
		<category><![CDATA[yukes]]></category>

		<guid isPermaLink="false">http://www.bamfas.com/?p=4680</guid>
		<description><![CDATA[WWE Divas are here and THQ is packing a special bonus just for the holidays]]></description>
			<content:encoded><![CDATA[<p>THQ is hard at work cranking out new downloads for WWE &#8217;12, today we get a look at the Diva pack including these past and present wrestlers.</p>
<ul>
<li>Trish Stratus</li>
<li>Brie Bella</li>
<li>Nikki Bella</li>
<li>Vickie Guerrero</li>
<li>Kharma</li>
<li>*Alicia Fox</li>
</ul>
<p>They&#8217;re available now on the PS3 and Xbox 360 with a price of 99 cents or 80 MS points. Those bummed out about the lack of holiday cheer can take note that Alicia Fox is actually a freebie on either platform. Enjoy the goods and get down with some crazy Diva action on your console this season.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Contest &#8211; Trine 2 on the PC</title>
		<link>http://www.bamfas.com/2011/12/contest-trine-2-on-the-pc/</link>
		<comments>http://www.bamfas.com/2011/12/contest-trine-2-on-the-pc/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 23:37:21 +0000</pubDate>
		<dc:creator>Vee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[BAMFAS]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[giveaway]]></category>
		<category><![CDATA[trine 2]]></category>

		<guid isPermaLink="false">http://www.bamfas.com/?p=4379</guid>
		<description><![CDATA[We're giving away Trine 2 for those willing to take on the quest of unlocking achievements here]]></description>
			<content:encoded><![CDATA[<p>We had a lot of fun in Trine 2 this week, so much that we&#8217;ve decided to give away a copy to a lucky winner on Bamfas, if you haven&#8217;t caught our review its <a href="http://www.bamfas.com/2011/12/review-trine-2-pc/">right here</a>. An amazing game for such a small price, it&#8217;s hard to reason passing it up unless you&#8217;re still neck-deep in Skyrim and can&#8217;t even read this post.</p>
<p><strong>The goods</strong></p>
<ul>
<li>1x Trine 2 (PC / Steam) &#8211; Courtesy of FrozenByte</li>
</ul>
<div><strong>The rules</strong></div>
<div>
<ul>
<li>One entry per person, don&#8217;t create multiple accounts to try to win.</li>
</ul>
<div><strong>The requirements</strong></div>
<div>
<ul>
<li>Unlock either the &#8220;First Steps&#8221; Achievement or &#8220;Welcome to the Dark Side&#8221;</li>
<li>Additional achievements earn extra entry points but you&#8217;ll have to figure out what makes those work</li>
</ul>
<div>Contest ends on&#8230; <strong>December 19th, 2011 at 6pm PST (-08:00 GMT)</strong></div>
</div>
<div>Good luck everyone and we&#8217;ll see you next week with the results!</div>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>AM2Con 2011 &#8211; Back to basics</title>
		<link>http://www.bamfas.com/2011/07/am2con-2011-back-to-basics/</link>
		<comments>http://www.bamfas.com/2011/07/am2con-2011-back-to-basics/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 03:11:40 +0000</pubDate>
		<dc:creator>Vee</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[AM2]]></category>
		<category><![CDATA[Anaheim]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[exhibition hall]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[heidi]]></category>

		<guid isPermaLink="false">http://www.bamfas.com/?p=2145</guid>
		<description><![CDATA[A look at the first year show from all angles, why it can't be taken lightly in the future.]]></description>
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    <p>AM2 is just wrapping up as I write this, but as a potential force it&#8217;s only starting after this inaugural year. For those that are veterans to Anime Expo it really has been the only pure Japanese animation event in town, you have SDCC but it has arms in everything out there. As opposition there are many fan events not run by the SPJA but often they fall under the radar, AM2 was anything but that with high profile members behind the curtain to arrange the show for an impressive first year showing with a new staff group and venue at the Anaheim Convention Center.</p>
<p>To kick things off, AM2 started this year with a unique proposition to everyone, entrance and events for the most part are free. Video panel rooms, live programming, concerts and even the exhibit hall weren&#8217;t checking for tickets or passes and the public at large was able to join as a part of this first year event. There were a few special events that did require it but even then the passport was a fraction of the cost to current major events. For the most part it took over the ACC by capturing upper floors and Hall B. With some extra polish there looks to be a gem here, I&#8217;ll go through my experiences from Day 1 at AM2 (unfortunately I wasn&#8217;t able to catch 2 and 3 due to some unexpected changes in plans).</p>
<p><strong>Exhibit Hall:</strong></p>
<p>This is the litmus test for many fans, if you have an exhibit hall stacked with retailers side to side, you&#8217;re considered godlike to most. Unfortunately conventions have been seeing less retailers in their halls though, if it&#8217;s the economy or high rental prices I don&#8217;t know. AM2 suffered in this area, what they did pack was quality but the volume wasn&#8217;t so high. You could successfully see and pass through the whole thing in a bit over an hour if you were taking your time through everything. A big issue that came as well was that Hall B is HUGE, having your exhibit hall crammed to the side and covered by drapes only hurts the visualization of the space. Honestly with 10 or so extra people selling it would have made a big enough impact to counter it. Bigger names would have been nice and even a corporate showing would help perk things up outside of Media Blasters.</p>
<p><strong>Artists / Fan Art / Artist Alley</strong></p>
<p>Again, a helpful measure to keep people busy or attract other fans, the area was largely absent from the show and what factors hit that are pretty unknown. When the retailers have some higher kicking prices though, many flock to the fan artists to save the day for cool finds. Catering to them early or with competitive spacing prices might have helped here, as a whole the community seems to be a bit regressed as of late from participation. It needed more though to make it attractive to those passing by.</p>
<p><strong>Summer Festival</strong></p>
<p>Until this year I had never participated in a Summer Festival, after this year I can say I would again if the prices were a little friendlier. I took my daughter this year to the event and she had a ball but for $1 per ticket it seemed steep. After about $10 we called it a day on the games there, had the games been 50 cents or less for kids with simple prizes or tickets for children it would have been a better deal. Even the staffers were shocked about the ticket sales for it. It shouldn&#8217;t be too shocking, from what I know most of these take place outside when it&#8217;s July and it&#8217;s on blacktop and anyone from the area knows that July on blacktop means that you&#8217;re slowly cooking yourself. Having the Summer Festival inside was a great idea, it needed more games though and maybe a little more style though.</p>
<p><strong>Food</strong></p>
<p>Having a legendary candy maker crafting animals isn&#8217;t exactly catering to food needs; having hot trucks with delights is catering to the food requirement though. I&#8217;m not sure if the ACC came down on the AM2 team or not but having the hot trucks outside was a bummer and many didn&#8217;t even know where they were because the arrow was pretty vague. Next time working out how to have them indoors lined up would be amazing because people wouldn&#8217;t be walking blocks to food places in the heat and not wanting to walk back or being too tired to finish the day. Integration is a must.</p>
<p><strong>Live Programming | Video Rooms | Arcade<br />
</strong></p>
<p>I can&#8217;t talk bad about this, after finding the LP rooms I was having a good time, between major events they were screening shows to keep the ball rolling which was nice. They actually had a variety of events to see and fan panels which was pretty epic. The video rooms were stacked through the day with break periods that didn&#8217;t actually hurt anyone, in fact if you needed to keep your fill going, you could walk over to the next room and catch something new. If nothing was meeting your need you could throw down on Street Fighter IV, 3rd Strike, Marvel Vs Capcom 2, DDR or multiple other games to get your action fill. These areas weren&#8217;t really lacking at all and were easily accessible.</p>
<p><strong>Concerts</strong></p>
<p>Having the entire 3rd floor of the ACC just for shows, there&#8217;s something magical there. The team from AM2 didn&#8217;t miss a beat on this one, the shows were probably the biggest impact on my visit to the convention this year. After years of having to wait in line for tickets and entrance it all stopped. AM2 adopted a Comic-Con style policy with a twist, if you&#8217;re there you can go in, if you don&#8217;t want to be there, you can go. You don&#8217;t need to wait for tickets or waste other parts of your day to hope to see something. If you have a passport though, you not only don&#8217;t have to wait if there is a will-call line, you can just get inside and have fun as you wish. This year it worked out that everyone could pretty much enjoy things, I have a feeling next year will be a little harder to pull that off. Music acts for AM2 had my jaw on the floor, Heidi was amazing to see and even my daughter was jumping and dancing to the music which was awesome.</p>
<p><strong>Navigation</strong></p>
<p>This is big deal that I saved for last, many that I talked to were hanging out in Hall B wondering if this was all there was to see, if the live acts would be on the Summer Festival stage and that it seemed like it would be much larger than it was. It looked like passport holders were able to get their hands on a book but freebie entrants had no real clue and the information booth wasn&#8217;t exactly standing out to everyone. Having a chart for the show on a large foam core board would have been nice. Having arrows or signs to lead people around would have been great too because the volume of traffic wasn&#8217;t high enough that everyone could just assume things. People need to know what&#8217;s going on especially when you&#8217;re sharing the ACC with another convention entirely. This was a huge black mark for my time there, I even had part of my party leave because they thought Hall B was all there was.</p>
<p>&#8212;&#8212;&#8212;-</p>
<p>It&#8217;s a shame I couldn&#8217;t be there all 3 days, I really wanted to but it&#8217;s not always so easy. I&#8217;m glad I attended day 1 though, it was a fresh twist on events I remembered being much simpler years ago. AM2 has a chance to redefine how everyone gets to interact at these conventions and I really welcome their efforts so far. I&#8217;m really hoping they can pull everything together in 2012, with more exhibitors, better social communication and more focus around the fan experience it could be pretty epic. Move the food trucks in, add some signs, bring in some extra retailers and see if some of the big boys will come down to hang out. The show took the experience back to the basics and made it openly accessible once again, it just needs to refine how it finishes that experience.</p>
<p>Also, needing more cosplayers. Maybe be one of the rare places to actually deliver a creative approach to series meetups instead of having security kick everyone off the stairs or everyone bake outside.</p>
<p>More info: <a href="http://am2con.org/">AM2Con Website</a></p>
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		<item>
		<title>Gunner Galaxies arrives on the iPhone and iPad&#8230;for free</title>
		<link>http://www.bamfas.com/2011/03/gunner-galaxies-arrives-on-the-iphone-and-ipad-for-free/</link>
		<comments>http://www.bamfas.com/2011/03/gunner-galaxies-arrives-on-the-iphone-and-ipad-for-free/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 17:58:09 +0000</pubDate>
		<dc:creator>Vee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Galaxies]]></category>
		<category><![CDATA[Gunner]]></category>
		<category><![CDATA[hd]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://www.bamfas.com/?p=1761</guid>
		<description><![CDATA[In our off time we had an email drop about Gunner Galaxies coming to the iOS products for cheap, while it&#8217;s not hard to imagine 99 cent games or $1.99...]]></description>
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    <p>In our off time we had an email drop about Gunner Galaxies coming to the iOS products for cheap, while it&#8217;s not hard to imagine 99 cent games or $1.99 games we rarely see well developed new releases debut at free and in HD form as well. Check it out on the <a href="http://itunes.apple.com/us/app/gunner-galaxies/id407855012?mt=8">App Store</a> and give it a whirl, afterall it&#8217;ll only cost you a bit of bandwidth or wifi time. For those hoping to get more details, check out the mini gallery for some ideas of what madness you&#8217;re stepping into.</p>
<p>For those that take the leap let us know what you think of the game in the comments as only one of us has an Apple device and I don&#8217;t see any Android love right now. Maybe we can get a word from Franks when he drops in today.</p>
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		<title>Section 8: Prejudice PAX East Contest</title>
		<link>http://www.bamfas.com/2011/03/section-8-prejudice-pax-east-contest/</link>
		<comments>http://www.bamfas.com/2011/03/section-8-prejudice-pax-east-contest/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 22:55:03 +0000</pubDate>
		<dc:creator>Vee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[8]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[east]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[pax]]></category>
		<category><![CDATA[prejudice]]></category>
		<category><![CDATA[section]]></category>
		<category><![CDATA[ultimate]]></category>

		<guid isPermaLink="false">http://www.bamfas.com/?p=1667</guid>
		<description><![CDATA[Section 8 is just around the corner from being released, with that said the company is going all out to promote the game this weekend at PAX East 2011 with live demos on the floor and prizes]]></description>
			<content:encoded><![CDATA[<p>Section 8 is just around the corner from being released, with that said the company is going all out to promote the game this weekend at PAX East 2011 with live demos on the floor and prizes for all those willing to get a taste of the new shooter from TimeGate Studios.</p>
<p>For those who can&#8217;t make it across the country to the sold out convention, it&#8217;s possible to still come out a winner with the &#8220;Upgrade your gaming with Prejudice&#8221; contest on the Section 8 site. [<a href="http://warisprejudice.com/contests/upgrade360/">link</a>] Drop in your name address and why you deserve this crazy setup and you might get lucky and walk away with a 360, 42&#8243; LCD, 4 controllers, 4 headsets and of course a copy of Section 8: Prejudice</p>
<p>Anyone looking for some Section 8 goodies to tide them over until the release might find interest in the new premium theme or picture pack on XBL that just landed.</p>
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		<title>Champions Online goes Free-to-Play</title>
		<link>http://www.bamfas.com/2010/10/champions-online-goes-free-to-play/</link>
		<comments>http://www.bamfas.com/2010/10/champions-online-goes-free-to-play/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 17:52:00 +0000</pubDate>
		<dc:creator>Vee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[champions]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[superhero]]></category>
		<category><![CDATA[to]]></category>

		<guid isPermaLink="false">http://www.bamfas.com/?p=1561</guid>
		<description><![CDATA[For many gamers, online subscriptions are a luxury that often face the first stage of budget cuts, taking this into account Cryptic Studios has jumped forward with a Free-to-Play initiative with Champions Online to help maintain and possibly grow their population as a whole.]]></description>
			<content:encoded><![CDATA[<p>For many gamers, online subscriptions are a luxury that often face the first stage of budget cuts, taking this into account Cryptic Studios has jumped forward with a Free-to-Play initiative with Champions Online to help maintain and possibly grow their population as a whole.</p>
<p>Here are some quotes from the team on their latest move.</p>
<blockquote><p>Beginning Q1 2011, Champions Online will offer a free-to-play gameplay option. Everyone can download, play and enjoy Champions Online at absolutely no cost!</p>
<p>All you’ll need to do is download the game and begin playing. It will be a great opportunity to head back to the Champions universe to see what’s changed, spend time with your friends and enjoy a top-tier MMO without spending a dime.</p></blockquote>
<blockquote><p>We plan on entering our free-to-play beta on November 9, and to launch the new, free-to-play version of Champions Online in the first quarter of 2011. We can’t wait to grow the game with you, and we hope you’re as excited as we are!</p></blockquote>
<p>Having participated in the beta I can say I was tempted to pursue Champions Online but I never had enough free time to commit to a subscription for the game. With a free gaming model I can see myself jumping into the game for casual fights and character creation. Hopefully I will not be the only one taking advantage of this shift.</p>
]]></content:encoded>
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		<title>Quake Live Premium goes free through Sept 26th</title>
		<link>http://www.bamfas.com/2010/09/quake-live-premium-goes-free-through-sept-26th/</link>
		<comments>http://www.bamfas.com/2010/09/quake-live-premium-goes-free-through-sept-26th/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 20:11:23 +0000</pubDate>
		<dc:creator>Vee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[membership]]></category>
		<category><![CDATA[mothership]]></category>
		<category><![CDATA[premium]]></category>
		<category><![CDATA[quake]]></category>

		<guid isPermaLink="false">http://www.bamfas.com/?p=1507</guid>
		<description><![CDATA[From now through the 26th Quake Live Premium membership perks will be enabled to all who want to get their hands on it. As a bonus those who purchase memberships will gain an additional month of access if they do it during this promotion.
]]></description>
			<content:encoded><![CDATA[<p>While Quake Live just went to a pay to play model, much of the mass audience hasn&#8217;t bothered to upgrade to it from the existing free play mode. To move people on the idea of paying $1.99 a month they&#8217;ve gone ahead with their latest campaign. From now through the 26th Quake Live Premium membership perks will be enabled to all who want to get their hands on it. As a bonus those who purchase memberships will gain an additional month of access if they do it during this promotion.</p>
<p>For those wondering what bonuses the Premium account brings, check out the list.</p>
<p>• Access to 20 QUAKE LIVE Premium only maps at launch with more to come.  Premium maps are a combination of brand new maps and frequently requested community favorites from previous QUAKE games such as Aerowalk, Theater of Pain, Japanese Castles, and Realm of Steel Rats;<br />
• An all new ‘Freeze Tag’ game mode;<br />
• Exclusive premium level awards;<br />
• Create your own clan and join up to five separate clans;<br />
• Custom QUAKE LIVE profile wallpaper; and<br />
• Match statistics stored for six months.</p>
<p>For more information check out <a href="http://www.quakelive.com/">Quake Live</a></p>
]]></content:encoded>
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		<title>Quake Live leaves Beta Phase :(</title>
		<link>http://www.bamfas.com/2010/08/quake-live-leaves-beta-phase/</link>
		<comments>http://www.bamfas.com/2010/08/quake-live-leaves-beta-phase/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 04:01:28 +0000</pubDate>
		<dc:creator>Vee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[pay]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[premium]]></category>
		<category><![CDATA[pro]]></category>
		<category><![CDATA[quake]]></category>

		<guid isPermaLink="false">http://www.bamfas.com/?p=1444</guid>
		<description><![CDATA[ID throws a brick into the magic machine and comes out with two subscription packages to join the Quake Live free-to-play experience, well that seems to be the initial feeling about things. They are trying to make the transition smooth for those who want more updates and features, the Premium subscription will run 23.88 a year (1.99 a month) for the following.]]></description>
			<content:encoded><![CDATA[<p>ID throws a brick into the magic machine and comes out with two subscription packages to join the Quake Live free-to-play experience, well that seems to be the initial feeling about things. They are trying to make the transition smooth for those who want more updates and features, the Premium subscription will run 23.88 a year (1.99 a month) for the following.</p>
<li>20 Premium only maps with more on the way, these include new maps and player requested maps from previous games</li>
<li>&#8216;Freeze Tag&#8217; game mode</li>
<li>Exclusive premium level awards</li>
<li>Clan creation and recruitment</li>
<li>Custom Quake Live wallpaper</li>
<li>Match statistics stored for six months</li>
<p>Pro users get a step up paying $47.88 a year (3.99 a month)</p>
<li>Start your own game server, specify location and set  your game mode and anyone who want to join</li>
<li>Invite up to three friends with standard/free memberships to play on any premium map</li>
<li>Exclusive Pro Awards</li>
<li>Create your own clan and join up to ten separate clans</li>
<li>Match statistics stored for 12 months</li>
<p>This also means that Pro users do inherit the perks from premium level accounts as well, no news is out if Pro players will get special maps of their own in the future. For double the price it seems like it should be the case.</p>
<p><script type="text/javascript"><!--
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/* Bottom Box */
google_ad_slot = "6405851535";
google_ad_width = 336;
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<script type="text/javascript"
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]]></content:encoded>
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		<title>Our LIMBO winner is&#8230;</title>
		<link>http://www.bamfas.com/2010/07/our-limbo-winner-is/</link>
		<comments>http://www.bamfas.com/2010/07/our-limbo-winner-is/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 19:03:08 +0000</pubDate>
		<dc:creator>Bamfas</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BAMFAS]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[limbo]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://www.bamfas.com/?p=1401</guid>
		<description><![CDATA[Reflex! Congrats on the prize, I'll send your code over shortly :D

For those wondering I used a multi-stage elimination with a random line picking script.]]></description>
			<content:encoded><![CDATA[<p>Reflex! Congrats on the prize, I&#8217;ll send your code over shortly <img src='http://www.bamfas.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>For those wondering I used a multi-stage elimination with a random line picking script.</p>
<blockquote><p><strong>Entries:</strong></p>
<ul>
<li>colin</li>
<li>justin</li>
<li>psyconix</li>
<li>josh</li>
<li>comment</li>
<li>ric84</li>
<li>captainmurdo</li>
<li>mark</li>
<li>akira92</li>
<li>derrick</li>
<li>reflex</li>
<li>charlie</li>
<li>digital ink</li>
<li>mikehuntsoozing</li>
<li>unrealkit</li>
<li>wilso</li>
</ul>
<p><strong>First elimination:</strong></p>
<p>1. reflex<br />
2. captainmurdo<br />
3. mark<br />
4. justin<br />
5. mikehuntsoozing</p>
<p><strong>Second elimination:</strong></p>
<p>1. 2. captainmurdo<br />
2. 5. mikehuntsoozing<br />
3. 1. reflex</p>
<p><strong>Winner:</strong></p>
<p>1. 3. 1. reflex</p></blockquote>
<p>This won&#8217;t be the last you hear of a BAMFAS contest I&#8217;m sure we&#8217;ll have more waiting to come in the future. <img src='http://www.bamfas.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thank you to everyone who participated, I do hope in the future we&#8217;ll be able to have runner-up prizes as well.</p>
]]></content:encoded>
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		<title>LIMBO Contest &#8211; Now &#8211; July 26th (Update)</title>
		<link>http://www.bamfas.com/2010/07/limbo-contest-now-july-26th/</link>
		<comments>http://www.bamfas.com/2010/07/limbo-contest-now-july-26th/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 03:32:07 +0000</pubDate>
		<dc:creator>Bamfas</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[limbo]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[playdead]]></category>
		<category><![CDATA[summer]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.bamfas.com/?p=1105</guid>
		<description><![CDATA[While the updates were slow the past few days it was for a greater good, today I get to announce that from now through July 26th at 12:00pm PST we will be taking entries to win a copy of LIMBO for the Xbox 360 (Xbox Live Arcade).]]></description>
			<content:encoded><![CDATA[<p>While the updates were slow the past few days it was for a greater good, today I get to announce that from now through July 26th at 12:00pm PST we will be taking entries to win a copy of LIMBO for the Xbox 360 (Xbox Live Arcade).</p>
<p>Hopefully it&#8217;s good turnout, although who knows, it could be completely embarassing with just russian bots trying to win. (thank you spam filters)</p>
<p>Also the contest is running beyond the release date of the 21st as we&#8217;ll be at Comic-Con 2010. Good luck to everyone I look forward to the results. The winner will be announced here and sent their code via email.</p>
<p><strong>Update:</strong></p>
<p>Congratulations to reflex! I just sent your XBLA code for LIMBO via the provided email. Thank you everyone for participating, for a full breakdown on how the winner was chosen check <a href="http://www.bamfas.com/2010/07/our-limbo-winner-is/">here</a>.</p>
<p></p>
]]></content:encoded>
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