Older console ports to mobile are becoming a trend, Marvel vs Capcom 2 is joining that list on April 25, 2012 with full action for fighting fans. The game is set to pack the full 56 character roster that made the game a hit in arcades and on consoles for so many years. No word remains on online multiplayer options or even how the control scheme has been designed yet but its safe to say this might be best experienced on an iPad over a standard iPhone simply for real estate space on your screen.
For those wondering, judging by the screens this is a port of the classic version of the game not the HD version found later on the Xbox, that should give some hints at how the mechanics will be balanced as well. Check out the gallery for more info and pick it up when it drops next week if you’re up for the challenge.
Capcom gets pretty crazy with their Captivate show, jumping all over the world to announce their latest games and updates to the industry and fans. This year we get 3 goodies to sink our teeth into with some smaller tidbits as well.
Lost Planet 3
The extreme and unpredictable conditions that characterized the Lost Planet® series return, harsher than ever before in Lost Planet 3. Players take on the role of Jim, a utility rig pilot who has left Earth to take on a hazardous but lucrative contract on E.D.N. III. Delivering a diverse range of gameplay, including third-person on-foot battles and intense first-person utility rig action, players will need to brave the uncharted terrain, hostile climate and threat of indigenous Akrid creatures. With a number of multiplayer modes and a compelling single player experience, Lost Planet 3 will delve deeper into the Lost Planet universe, uncovering hidden truths when it releases in early 2013.
Resident Evil 6
Captivate represented the first opportunity for media to see the highly anticipated Resident Evil 6 in action, with the game’s development team showcasing one of Leon S. Kennedy’s missions. Full of tension, the action has Leon and partner Helena Harper searching for an escape route from the Ivy University campus, the site of the most recent bioterrorist outbreak and the zombies that now stalk its hallways and grounds.
Resident Evil 6 will also see a global release date of October 2, 2012 on Xbox 360 and PS3 with a PC version arriving later
Street Fighter X Tekken
Announced and showcased during Captivate was the Cross-Platform Play for the PS Vita system version of Street Fighter X Tekken which allows owners of the PS Vita system version to compete against owners of the PS3™ version anywhere in the world, via Wi-Fi or 3G. Other features confirmed for the PS Vita system version of Street Fighter X Tekken were the introduction of touch controls, local and Wi-Fi multiplayer plus Near functionality alongside all the content from the home console version.
Steel Battalion™ Heavy Armor, a collaboration between Capcom and From Software and an Xbox 360 exclusive,introduced a brand new online four player Cooperative Multiplayer Mode available on the Xbox LIVE® online entertainment network when the title releases on June 19 in North America and from June 22 across Europe. Attending media were invited to work together, using the innovative mix of Kinect™ for Xbox 360 and regular controller play, and defeat the enemy’s Vertical Tanks.
Comics and video games are always crossing up in one way or another, today 3000AD and DC are bringing a comic called Line of Defense based on the 3000AD lore. Taking readers into space where Galactic Command is at odds with opposing forces taking over resources on a distant planet and super weapon is in the works to make it even worse.
The comic will launch with a special public first issue at San Diego Comic-Con this year at the DC Comics booth and it will serve as a launch platform for the upcoming video game as well. Private viewings will be available at popular conventions for industry like E3 as well, hopefully I can sneak a look at it there when we hit the show in June.
Some back story on the comic from 3000AD:
For many years the Terran military forces of GALCOM have been engaged in various conflicts with the Insurgents – a splinter group of military personnel opposed to the Terran governing body. In a surprise move, the Insurgents setup shop on the long abandoned planet of Lyrius, previously used by GALCOM for weapons testing, R&D and other forms of military operations. This move wouldn’t normally warrant a deep space troop deployment, except for the fact that the Insurgents were rumored to be developing a super weapon on the planet. The “Firefight” comic tells the story of the brave direct action team sent by GALCOM to neutralize the threat and destroy the weapon.
As a prequel we can only hope it serves as a full-bodied story and not just something designed to leave a lot of cliffhanger moments, comics are a great medium to build attention off when used properly. We’ll have to see how it turns out when preview pages start making their way out.
End of Nations is rolling into beta status soon, to kick that off the folks at Trion have unveiled a video teaser to get everyone amped up about their massive online free-to-play RTS. We got a chance to sit down with the team at a preview event last month and the impressions were good, while the dynamic online was a shift back to reminders of C&C 4 it didn’t try to pretend it was ever offering base building capability.
Users will need to calculate their expenditures in End of Nations as they build their company teams to go into battle, as things heat up those 3 groups will be all that helps determine the chance of success as all out war strikes. Forgot to include AA into your ground troop package? Good luck with that one, the same applies to any group though and everyone will need to be on top of their game in team battles to push the other side into submission.
SimCity is coming back in a big way, the new game is slated to attack a new generation of gamers on the PC in 2013, there’s a lot of road to clear between now and then and Maxis is determined to demonstrate their efforts so far in this latest video. The clip demonstrates the power of the GlassBox engine driving the entire experience for users. The goal of GlassBox is simple, everything around you is active and acts as a messenger to the larger game engine, all the changes and choices you make feed back to the larger simulation engine active and shape your destiny and the destiny of your city.
It’s an interesting look at what helps shape a game like this and how much complexity rests under the hood and is never seen. Check out the clip below for part 1 and we’ll keep you posted when more clips go live.