What We’re Playing at BAMFAS (February Closeout)

What are we doing when we’re not posting news, reviews or grappling with the untamed beast that is our newswire? Watching things, playing things and since sharing what we watch didn’t come to mind as I wrote this introduction we’re just going to stick to what we’re doing in gaming right now. With that said let’s get started.

(Veeex2 / Gabriel Vega)

My time varies so I tend to invest myself in games I know or can sit down for quick doses of. Currently my time falls in the world of driving sims on the PC with GRID 2, American Truck Simulator and Dirt 3 leading the pack as classics that just feel really easy to get into and bail out of while enjoying myself in the process.

Highlights from GRID 2 mostly center around my obsession with the Touge battles in the game and my R32 GT-R, I usually end up playing Hard and Very Hard for my races to keep it interesting as I also use a Logitech G27 when I play.

GT-R vs Jaguar XKR-S

GT-R vs Viper GTS

American Truck Simulator is an exercise in patience, control, sanity and so much more. Given playing by the rules can often result in some rough spells for concentration (driving 55mph for 120 mile trips with nothing else) there comes a time when you need a side account to just bring a little bit of release from it all.

When your brain slips and you get a random speed trap ticket, there’s little else to care about during your run.

Deadbolt makes a trucker go wild, and not in a remotely safe way, swing trailer swing!

Dirt 3 wasn’t a favorite of mine at launch, the amount of DLC and add-ons just made it feel different. Given it’s been out ages, it goes on sale all the time and there’s the Steam Edition with basically everything included though that has changed as you get all the goodies with it and given the eras of cars included that’s important. Check out some fast travels through the forests.

February Conclusion? I play way too many racing titles right now, it’s probably time to dig back into something with at least some basic substance or add some variety in but that four wheel drift is so fun and I have yet to hit massive semi truck drifting.

(Teck2k / Anthony Davis)

Since getting a PS4 I’ve been pretty much gaming hardcore on and off with a 3-game rotation, but as of late my time has been spend playing Sword of Online Hollow Realization. Being a fan of the anime I figure I’ll give the game a try, and for the most part I’m glad I did. While the game is enjoyable it does have a big negative for me, and that’s is dialogue heavy.

Seriously there’s scenes of dialogue that last for like 10 mins over nothing, if I was reviewing this game it would be a pain dealing with that but since I’m not I can skip over some the scenes and get to the meat of the game and that’s the game play. Sword Art Online Hollow Realization reminds me a lot of PSO, a game I still play too this day, while the controls aren’t as smooth as pso the class customization is what really most the two so similar, down below I put to vids, one of PSO and the other SAO, and you tell if you see the any similarities between the two.

PS4: SAO

PC PSO2 : Warning quality is not good, was my first time streaming

That’s it for now, not sure if we’re doing these weekly yet or if we’re just doing them as we actually dive into new titles. We’ll get back to you on that, in the meantime enjoy our footage and we’ll catch up soon!

Codemasters official unveils GRID 2 for 2013

They teased it over the past week but today it’s official. GRID 2 is coming in 2013 to bring track and street racing back to the console and PC crowd using the well-known EGO technology that has paved the way for Codemasters over the years. Check out the trailer for awesome goodness and the full press release after that for the current details direct from CM.

Press release:

THE RACE RETURNS IN 2013 – GET READY FOR TOTAL RACE DAY IMMERSION AS CODEMASTERS® UNVEILS GRID®2™

Be Fast, Be First, Be Famous – GRID 2 Trailer Makes Stunning Debut at www.GRIDGAME.com

Los Angeles, Calif. – August 8, 2012 – Codemasters® today announced that GRID® 2™, the long-awaited sequel to the BAFTA-award winning, critically acclaimed GRID™, is in production at Codemasters Racing Studios and set for a 2013 launch for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and PC.

Revealing the first of the game’s new locations, including Chicago and Paris, the debut GRID 2 trailer video is now showing at www.gridgame.com and captures a snapshot of the relentless, high-impact aggressive thrills that lie at the core of GRID 2’s cinematic race experience.

GRID 2 will challenge players to be fast, be first and be famous as they enter a stunning new world of competitive motorsport. In pre-production for two years, GRID 2 is now in full development on the latest evolution of the award-winning EGO Game Technology Platform. Following the success of GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature – now adopted by many racing games – GRID 2 will again raise the gameplay and technological bar for motorsport gaming and remain true to the series’ core values – it’s all about the race.

“GRID’s back and we’re going to make street, track and road racing exciting again,” said Clive Moody, Executive Producer. “The core design philosophy for GRID 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama – the feel and personality of the race.”

“We’re pushing boundaries once again with what can be accomplished in the genre via new tools, technology and innovations. In single-player, split-screen and online, the next-generation of the EGO Game Technology Platform will power graphics, AI, handling and damage advancements that will immerse players in the racing experience like never before. Like its predecessor, GRID 2 will put the sheer thrill and adrenaline rush of the race at the heart of the experience. It’s what we call Total Race Day Immersion.”

In an expansive career mode, players will experience aggressive wheel-to-wheel racing against advanced AI where each spectacular race unfolds with cinematic immersion. Building on the handling model from GRID, the new TrueFeel Handling System will use real physics to hit a sweetspot between accessibility and simulation and deliver handling that is approachable yet challenging to master.

Going behind the wheel of a handpicked selection of automotive icons spanning four decades and three continents – North America, Europe and Asia – players will race their way to the top of a new, evolving world of motorsport. From Paris to Abu Dhabi, Miami to the sun-kissed California coast and beyond, beautifully created city streets, licensed circuits and edge-of-control mountain roads will become home to the most visceral and exhilarating races in gaming.

GRID 2 will also set new standards for a racing multiplayer experience with an entirely distinct and extensive gameplay component and unique progression system. Deep customisation options and integration with RaceNet* – the online community portal for Codemasters Racing games which tracks player’s races, rewards and rivals – will offer further immersion and connectivity in GRID 2’s new world of motorsport.