Posts Tagged ‘Left 4 dead 2’

Left 4 Dead 2 – Dark Carnival shots

Ok this time we have a variety of shots from the latest level shown at PAX this year, the game is shaping up really well from the stills and limited video going around right now, hopefully we get a hands on preview as we come into November for the final piece of the puzzle.

Check out the shots below and we apologize for the resize on the artwork, it was 30mb and that’s just insane for a JPG

05

09 2009

Left 4 Dead 2 – Dark Carnival

DarkCarnival_shot1

Ok, so we’re not going to PAX this year, but we can bring you a teaser from the upcoming Dark Carnival campaign in Left 4 Dead 2 and a slew of new pictures to enjoy.

I know I said that I had no idea when more info or assets would drop and I really didn’t at the time. Anyway enjoy this and as soon as more videos or pictures come out we’ll have them here.

Enjoy!

BTW: yeah that’s right we just posted a boatload of amazing Left 4 Dead 2 concept art in full res. :D

26

08 2009

Left 4 Dead 2 – The Updates

Sure it has been a little while since Comic-Con and news has been dead but we’re here to kick game back up a little while we wait for the latest info from Valve. Unfortunately future play testing for us does look limited. I managed to get a hands on at E3 and at Comic-Con, but I don’t think we’re going to see a preview build in our Steam list this year as the game has so much attention already. We will have a review once it lands though.

Anyway, lets jump into some fun media. First up the Left 4 Dead 2 E3 trailer:

You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here.

At E3 we hit the French Quarter with guns blazing, health packs equipped and fire axes ready to rumble. The game was fast paced with large swarms operating from multiple angles. The melee option was troublesome and slow with large groups making it hard for one to pull their own weight in a fight. One false move and a player was zombie bait hoping to escape to their friends before they got mowed down.

At Comic-Con things spiced up with the “I hate you so much for this” Mudmen, why do I hate them so much? The reason is simple, Mudmen attack with melee and eventually clog up the screen with a film making it incredibly hard to figure out what you’re doing and in the event of a swarm this means the player has to shove like crazy hoping that in the end their friends will have protected them and that they don’t get mauled in the process as the screen clears up. For some this may feel like a move out of an arcade shooter but really it works in the moment. The other big shift was that the melee in the game seemed to take a back seat, weapons were there but the swarm response seemed slower and staggered for those packing melee special items to allow players to have a chance while maintaining their rules about recharging energy. Lesser attack groups and a focus on accuracy to survive works for the game but really I could do without it, in a zombie outbreak I think it would be funner to let the silly person with the frying pan get eaten while the survivors escape loaded to the teeth with ammo and grenades.

Let’s hope we see some more news for Left 4 Dead 2, right now Crash Course is slated to arrive this September to hold Left 4 Dead players over until the sequel hits this November.

18

08 2009

Brief Impressions – Left 4 Dead 2

With Comic-Con around the corner and word of L4D2 being on scene with new features I figured it would be nice to drop firsthand impressions that I got over at E3 in the Valve suite.

The game mechanics are always a key focus with these things, the gameplay to L4D is very much preserved from the state of the first preview, gameplay was fast and the hordes were still in heavy numbers from multiple angles, players had decent reload speeds, a good variety of power with weapons and of course melee for when things got dirty. The biggest introduction into the game is the new secondary weapon system, as it stands it feels a bit rough, sure you get really cool weapons to swing around but there’s a lag on the weapon, the gesture is a slightly delayed getting off, the execution is epic but the recharge on the next swing feels like a millenia especially given that these have to be used face to face with zombies. Major attacks upon the player end up causing the weapon to be released and overall it’s just not the most effective way to get out of being violated by a giant swarm right now. They say that they have 20 new items to debut at Comic-Con so we’ll see how that pans out.

Enemy mechanics have changed up slightly, high speed dashes to safety or to turn of sirens or reach safe points are all new, in the stage we played we hit a mid-way safe house to go through before hitting the next branch of fighting, things like that keep the game interesting and let newer players learn how to get their act together by healing in a safe area for the most part, they do have tanks around them or witches, the game also rewards those who run into the fray with a brand new friend. The Charger, a tank like creature dedicated to penetrating breaking your body in ways you never thought possible, is he easy to take down? kinda, if you don’t get drilled by him first as he has the potential to ruin a whole team in a single charge.

As it stands L4D2 is shaping up to be quite an entertaining game, given I have about 350-400 hours on L4D I can say I’ll be looking forward to the next installment when it lands this November unless something terribly wrong happens at SDCC next week.

14

07 2009

E3 update-Left 4 dead 2 dated!

A sequel to the most amazing left 4 dead is not only official, it has a release date!

Mark your calendars for November 17th as the day the infestation hits! PC and 360 owners can look forward to new characters and an updated arsenal including chainsaws, baseball bats, axes and your trusty skillet. No word yet if the George Foreman grill will make an appearance.

01

06 2009


AWSOM Powered