Writer & Co-Creator: Mark Millar
Breakdowns & Co-Creator: John Romita Jr.
Finishes & Ink Washes: Tom Palmer
Colors: Dean White with Michael Kelleher
Letters: Chris Eliopoulos
Covers: Leandro Fernandez, Ileana Montechiarini and Phil Noto
Published by: Marvel Comics
Hit-Girl is no more, well if that was the case we wouldn’t be here. Instead she’s back and so is Kick-Ass in a new series of adventures that will help tie up the gap between Kick-Ass and Kick-Ass 2. Not only are the duo involved but we see new faces and Red Mist return to the stage for this next act of the saga.
Issue 1 of the Hit-Girl series starts off with the criminal element of the city tuning up a teen hero, unfortunately in Kick-Ass fashion this isn’t them helping out by changing plugs and oil and helping their auto needs. Instead it’s a pipe, a lot of hitting and general street brutality, the goal is simple, sell out Kick-Ass and Hit-Girl so they mob can make an example of them. Given their vast knowledge of technology it seems they don’t understand that not everyone just knows who everyone else is in this crusade. As a result there’s a lot of excessive violence and death as they move down the list trying to execute revenge and their own personal declarations of triumph and try to secure the crown of Crime Boss.
Mindy is back in the public, this time taking up life with her Mother and Marcus going to the same school as Dave, facing the issues of being a kid in school with taunting, cliques and general drama that she never really faced in her training. While she could kill someone 200 ways she can’t use the same technique to shut down a diva trying to stay on their perch that insults her clothing choices. It’s a taxing time having to step away from something she knew so well but she hasn’t been sitting on her hands, instead she’s been ready for the next chapter of this battle.
Kick-Ass is his usual self, a bit paranoid and sketchy to be going head-on with so much heat around them and the heat from the mob still burning their feet. He’s game to support her though and make sure this goes through, even if his inner-confidence still leaves a bit to be desired, the fact is as far as the timeline goes. He only just helped take down one of the biggest crime bosses around.
Crime lords, street gangs, Red Mist and a hero war are all on the verge of breaking out and it’s only going to get uglier as the central heroes that set this game into play sit out of the field. If the end of the issue is any indicator, that could very well change and boy will it ever. Miller, Romita and the art team do a great job delivering a quality middle ground to clear up what happened in the off-time and we’ll have our second issue review of Hit-Girl #2 up shortly.
Script: John Jackson Miller
Pencils: Andrea Mutti
Inks: Pierluigi Baldassini
Colors: Michael Atiyeh
Lettering: Michael Heisler
Cover Art: Benjamin Carre
Variant Cover Art: Dave Wilkins
Published by: Dark Horse Comics
Star Wars: The Old Republic is here, it’s rampaging through the world and few have managed to avoid it. To continue on that timeline we have a special treat with a review of Knights of the Old Republic – War (KOTOR), a favorite for many gaming enthusiasts before Bioware went huge with Mass Effect and Dragon Age.
KOTOR – War takes us to the Mandalorian Wars setting up a critical point in the Jedi timeline when the Republic is making a call for help and the council is seeking to stay neutral to their current situation. Readers drop into the possibly familiar seat of Zayne Carrick, an unlucky draftee who sits split on where he’s been and where his future might be. As war rages forward with the Republic, one can see the layers of misdirection and deception unfolding in this new story and the twists to come. It’s a solid introduction into this 5 part series, one can’t help but feel it’s just too short, as soon as it finds a rhythm the chapter is over and leaves the reader hanging for more. John Jackson Miller manages to capture the heart of the saga while developing this unique character torn apart by their past and the war they’ve been forced into. With Jedi’s, Mandalorians and the Republic all at odd’s and betrayal coming from every angle it’s hard to imagine this going along peacefully, it’s going to be a wild ride so hold on tight.
The art of the book is crisp and clean, only a few panels had slightly obscure body form, the most prominent being Zayne, in his first panel his rib cage seems to break forward for no reason. Outside of this moment there are no other prominent instances that stand out, the character races stay true to their form as seen in the past movies and books. Andrea Mutti goes to great lengths to develop a unique cast throughout the pages while giving each a flavor of personality as they change expressions, locations and build a sense of familiarity in this new world even as it’s destroyed section by section. Pierluigi Baldassini and Michael Atiyeh follow that momentum up by delivering clean and detailed panels with a wide gaumut of color, Zayne’s lightsaber is a great example of it in use.
As a continuation off of Knights of the Old Republic it’s refreshing that anyone can jump into this book and feel comfortable in the story. I do admit I need to catch up on Zayne’s past exploits, Miller is very forgiving in his writing to those who have just joined his storyline which makes it a recommendation for anyone looking to expand or rejoin the Star Wars comic universe after being brought back into the fold with the release of SWTOR.
Year One is upon us. In preview form at least, MTV seems to have the luck of presenting the new trailer for this animated film coming in October to Blu Ray and DVD. If you’re going to Comic-Con and can’t wait though, you can see it on Friday July 22 though way ahead of time and get an early taste of what the caped crusader has to offer in his latest adaptation.
For those who don’t know about the story, it’s regarded as one of the top pieces and it was developed thanks to the help of Frank Miller of mass comic book fame. (300, Sin City, etc). It’s something Batman fans probably shouldn’t miss for releases this year. I’m looking forward to facepalming at the size of the line at SDCC in a few weeks as I try to just pop in to see it.