Dying to get into Disney Infinity 2.0 but you don’t have the funds to get started? Well there’s a free starter edition for free on the PC. If you want more characters you’ll have to buy them in-store (comes with redemption code) or through their web shop but there are options to enjoy the game.
Currently downloading it to see if they’ve addressed common issues like local co-op for the PC (not possible with 1.0) so we’ll get a larger slate of impressions next week. For now grab a copy and get started in the new Marvel Infinity world.
The latest installment of Naruto Shippuden has landed for console and PC players, the dream match installment is a filler arc for gaming that aims to pit legends against legends in a new battle format to spice things up while players wait for the larger story arc in the manga to reach a milestone that allows the developers to reach a strong release, possibly even the final depending on how this goes down.
That out of the way, how does it stack up? Well in regard to story, it’s pretty lacking, the slight story modes available are limited to large sections of cut-scenes and the tournament story mode is generally lacking, the Mecha Naruto story is a unique twist but it leaves lots of questions and suffers from running errands endlessly to pass the time. While it introduces some of the things to expect later in the tournament (oh those filler tasks) it’s not exactly a welcome thing.
Graphically the game held up strong, no dips in the gameplay and while the game was locked to 30fps, given the integration for video and audio pacing, it’s somewhat understandable as many titles can go very bad when the framerate is modified. Sync issues can kill the enjoyment and if for now it’s the case they need to lock things then so be it. It’s playable and smooth during battles and given the amount of action there’s no point where the limit stands out heavily.
The immersion was strong with the game, visually and acoustically the game brings home the effect of the Naruto series, we’re at a point with shading where anime style animation and details are possible to clone what so many are used to seeing each week in the show. Bandai Namco has reached a great pinnacle with the engine and hopefully they’ll be able to apply that to other licenses in the future or take it even further on next-gen platforms.
Overall it’s a fun run when it comes to versus battles and grinding out matches with tough AI in tournaments, survival and other modes but there’s a large part of the experience missing with the story mode essentially dead. For those looking to pick it up, it’s something I would say to get on sale if possible, it’s a heavy investment at 50+, I picked it up just under 39 with discounts from Steam and it felt like a fair shake at that price point.
In a world where creativity has given way to conflict a young boy Koru save Tinkerworld from the all-devouring Bleakness. Use the power of those colors to aggravate (red), frighten (green) and grieve (blue) your enemies as you manipulate them to solve logical puzzles and overcome various obstacles.
Explore the beautifully handcrafted districts of Colortown with agile Koru in free-running fashion and meet various fantastical and charming creatures. Return the colors to Tinkerworld in this tale about the power and beauty of imagination.
The last Tinker: City of Colors is a 3D action platformer similar to games like Crash Bandicoot and Jak & Dexter, The environments are very vibrant and colorful and the levels are a decent size. As for the graphics the team went for the paper/cartoonish look for the game. The world of Tinkerwold is divided by 3 colors aggravate (red), frighten (green) and grieve (blue) and each level is also represented by a color, lizards, turtles, bears and few other familiar animals are also connected to those colors. Everything about The Last Tinker reminds me the past 3 generations ago when 3d plats was at its peak.
The one downfall I have for the level designs is the fact that there isn’t a wide verity of them, if it wasn’t for the built in guide system I would have been lost plenty of times.
Like all casual 3D platform games the controls are straight forward and simple, you have your attack, evade, buttons. But unlike usually games before it The Last Tinker doesn’t have a jump button with will throw some players off. The Combat is punch chain base similar to that of a arcade beat’em up game as you play the evade button comes in handy when dealing with multiple enemies, sometimes it can be problematic as well, especially when the camera is involved, theirs times where I would evade and because the camera doesn’t rotate I find myself diving into more trouble which is frustrating at times. In all the combat controls work but leaves much to be desired.
The last Tinker its purist is a puzzle game, players will use a yellow mushroom character who can be manipulate and used to solve logical puzzles and overcome various obstacles all form a simple whistle.
One aspect of the game I found fun would be the pipe grinding, some levels have rail portions to them and players must time there jumps as they jump from one pipe to another, During these portions of the game I found myself wanting more sections like this in the game, It’s a nice little addition to each level
The soundtrack for the game is appealing and does a great job setting the vibe for each level, the music differentiates between levels and makes the levels more appealing.
Besides the sound effects for attacks and other environment interact there’s absolutely no dialogue throughout the game, instead we hear gibberish lingo that reminds me of the Sims whenever you talk to NPCs, this really bugged me as I played through the game.
The Last Tinker: City of Colors is a visually appealing game which surprisingly has minor flaws for a small production game, its safe and charming which should please all causal gamers especially fans of the genre. How every the gameplay is not completely sound and needs some work
Mimimi Productions Action Platformer “ The Last Tinker: City of Colors” is coming to PC and Consoles this upcoming summer. Down below are some screenshots of the game
“In a world where creativity has given way to conflict, a young street kid living in the slums of Colortown seeks to restore the spark of imagination to his hometown. As Koru, you must harness the power of color to defeat the Bleakness and make Colortown vibrant once again.
Help the young boy Koru save Tinkerworld from the all-devouring Bleakness. Use the power of those colors to aggravate (red), frighten (green) and grieve (blue) your enemies as you manipulate them to solve logical puzzles and overcome various obstacles.”
Features: – 32 extensive levels with 2 parallel, differently designed worlds – 31 bonus levels especially for players who like new challenges – 5 diverse lands (forest, winterland, caverns, cemetery, swamps)
Stonerid is a 2D platformer by indie developer Enitvare, It’s not your typical platformer, Stonerid has a interesting twist to it, players are given two parallel worlds to which they have to use cohesively in order to stop a mysterious toxic substances on Atronast Mountain. With 32 beautifully hand drawn levels filled with crazy traps and monsters making each level increasingly more difficult then the next. What makes Stonerid so intriguing is that it test the players recollection skills, for example one dimension will have a cliff and below that will be filled with spikes, now if you switch to the other dimension you’ll see something similar only this time there aren’t any spikes but in the center a mushroom that launches you in to the air, so you have to jump from the cliff and time the dimension switch in order to land on the mushroom with launches you to another platform. As you play along the puzzles become harder, so expect to died alot. Stonerid is frustrating so casual gamers beware. With the pros comes cons and one of my biggest beefs with Stonerid is the controls, usually 2d platformers use the same control scheme as traditional Pc games with w,s,a,d, as the setup, but stonerid is different, players use the arrow keys instead which could throw some of you off at first, But then again that problem can be eliminated if you have a Xbox 360 controller you can use instead.
Although Stonrid isn’t a original game it’s still a fun and challenging game from Enitvare.
Since its release The Walking dead series has been nothing but an emotional train wreck waiting to happened, and in Telltale first game we followed the story of Clementine and Lee as they tried to survive, and we all fell in love with Clementine as she endured the harsh world they now live in. We became emotionally attach to her and want to see her pull through despite having nothing to hold on too. In season 2 Clementine is a bit older and much more aware of how the world is and how fragile life can be. Writers Nick Breckon and Andrew Grant do an exceptional job with Clementine’s growth from season 1, we see early on that Clementine is not the scared little girl anymore; in fact we see more of her toughness and ability to endure throughout the game, But for most part Clementine is an outsider and is treated as such.
The main focus in “All That Remains” is the new group of survivors Clementine comes across, A cautious and protective group who at first nothing to do with her, but as you play along they slow open up to her. There are plenty of encounters in the game with choices and conversations that will surely play out in the future, so make sure you play close attention to every conversation you have with certain characters. Like I said before Clementine is an outsider so many of the groups members aren’t shy about showing there disapproval of her being around, At one point a wound Clementine is told to sleep inside a shed without given any medical attention and players must sneak in sneak inside the house for medical supplies so she can patch it up; As for the characters in the group none of them really play a huge role on the story for the most part, or at least now they don’t. But there some interesting conversations with characters like Pete his nephew Nick and Rebecca who seems to be hiding something. You can argue that the story moves a little too quickly which hampers us from getting to know more about the other characters, We do get some info about certain characters, one being Carlos and his strange daughter Sarah.
Developers Telltale Games kept the controls pretty much the same as the last game; players do a lot of quick time/ Time Base events, also dialogue trees that gives you a limited time to choose. Combat isn’t a priority in these games, so if this is your first time playing this game be aware of what I just said, The Writing is what makes this game the success that it is, and with that said Telltale games nailed it again with this opening episode, this series of episodes are sure to be interesting and more exciting than the last,This is a most get for fans of the franchise.
Teslagrad is a puzzle platformer by Norway indie developers Rain Games, where players control a young boy that has found himself in a conspiracy, involving the king knowing for his tyrannical rule. So armed with an ancient Teslamancer technology that allows you to use magnetism and electromagnetic powers you must work your way through Tesla Tower and beyond while discovering secrets along the way.
Parental locks on mobile devices is standard for most people, you don’t want to wake up to an empty bank account while your child or anyone really, talks about how they just bought a new outfit and some hats for their character that were a steal at 50000 credits / whatever you had in your checking.
Habbo Hotel has teamed up with Virtual Piggy with the same aim to handle things on the PC side, using a parental control system that allows for multiple payment methods but also allowance levels to those users so you can rest a little easier on monetary issues in your life.
Habbo is still a thriving community for teens and virtual drama, but least they can try to look stylish while taking part in it and not have their parents hovering to see if they’ve broken the bank.
Is it still scary to just randomly let them buy things online? Sure, it’s completely mind-blowing because for many of us, in our time we browsed online, begged parents and if we were lucky, we were able to buy those items and then stood in awe of e-commerce. The landscape is changing so its important to have features like Virtual Piggy in place so teens can become a little savvy in how these systems work with at least some safeguards.
Development on Bohemia Interactive’s standalone version of DayZ contiues. The original mod creator Dean “Rocket” Hall provides regular updates on the game’s progress via the official game blog.
A new video blog showing the footage, while the vid doesn’t show typical gameplay stuff it does show an updated UI, new clothing effects and item spawning. Hall says” “development is continuing to progress in extremely positive ways,” but that, “we haven’t moved to our closed external testing just yet.” He also confirmed that they don’t have a timetable for when this will happen, but did state that Bohemia Interactive is, “confident it won’t be too long before you’ll be able to join in the development yourself.” The team is currently focusing on their inventory and crafting systems, as well as server architecture.
They teased it over the past week but today it’s official. GRID 2 is coming in 2013 to bring track and street racing back to the console and PC crowd using the well-known EGO technology that has paved the way for Codemasters over the years. Check out the trailer for awesome goodness and the full press release after that for the current details direct from CM.
THE RACE RETURNS IN 2013 – GET READY FOR TOTAL RACE DAY IMMERSION AS CODEMASTERS® UNVEILS GRID®2™
Be Fast, Be First, Be Famous – GRID 2 Trailer Makes Stunning Debut at www.GRIDGAME.com
Los Angeles, Calif. – August 8, 2012 – Codemasters® today announced that GRID® 2™, the long-awaited sequel to the BAFTA-award winning, critically acclaimed GRID™, is in production at Codemasters Racing Studios and set for a 2013 launch for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and PC.
Revealing the first of the game’s new locations, including Chicago and Paris, the debut GRID 2 trailer video is now showing at www.gridgame.com and captures a snapshot of the relentless, high-impact aggressive thrills that lie at the core of GRID 2’s cinematic race experience.
GRID 2 will challenge players to be fast, be first and be famous as they enter a stunning new world of competitive motorsport. In pre-production for two years, GRID 2 is now in full development on the latest evolution of the award-winning EGO Game Technology Platform. Following the success of GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature – now adopted by many racing games – GRID 2 will again raise the gameplay and technological bar for motorsport gaming and remain true to the series’ core values – it’s all about the race.
“GRID’s back and we’re going to make street, track and road racing exciting again,” said Clive Moody, Executive Producer. “The core design philosophy for GRID 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama – the feel and personality of the race.”
“We’re pushing boundaries once again with what can be accomplished in the genre via new tools, technology and innovations. In single-player, split-screen and online, the next-generation of the EGO Game Technology Platform will power graphics, AI, handling and damage advancements that will immerse players in the racing experience like never before. Like its predecessor, GRID 2 will put the sheer thrill and adrenaline rush of the race at the heart of the experience. It’s what we call Total Race Day Immersion.”
In an expansive career mode, players will experience aggressive wheel-to-wheel racing against advanced AI where each spectacular race unfolds with cinematic immersion. Building on the handling model from GRID, the new TrueFeel Handling System will use real physics to hit a sweetspot between accessibility and simulation and deliver handling that is approachable yet challenging to master.
Going behind the wheel of a handpicked selection of automotive icons spanning four decades and three continents – North America, Europe and Asia – players will race their way to the top of a new, evolving world of motorsport. From Paris to Abu Dhabi, Miami to the sun-kissed California coast and beyond, beautifully created city streets, licensed circuits and edge-of-control mountain roads will become home to the most visceral and exhilarating races in gaming.
GRID 2 will also set new standards for a racing multiplayer experience with an entirely distinct and extensive gameplay component and unique progression system. Deep customisation options and integration with RaceNet* – the online community portal for Codemasters Racing games which tracks player’s races, rewards and rivals – will offer further immersion and connectivity in GRID 2’s new world of motorsport.