Teslagrad is a puzzle platformer by Norway indie developers Rain Games, where players control a young boy that has found himself in a conspiracy, involving the king knowing for his tyrannical rule. So armed with an ancient Teslamancer technology that allows you to use magnetism and electromagnetic powers you must work your way through Tesla Tower and beyond while discovering secrets along the way.
Parental locks on mobile devices is standard for most people, you don’t want to wake up to an empty bank account while your child or anyone really, talks about how they just bought a new outfit and some hats for their character that were a steal at 50000 credits / whatever you had in your checking.
Habbo Hotel has teamed up with Virtual Piggy with the same aim to handle things on the PC side, using a parental control system that allows for multiple payment methods but also allowance levels to those users so you can rest a little easier on monetary issues in your life.
Habbo is still a thriving community for teens and virtual drama, but least they can try to look stylish while taking part in it and not have their parents hovering to see if they’ve broken the bank.
Is it still scary to just randomly let them buy things online? Sure, it’s completely mind-blowing because for many of us, in our time we browsed online, begged parents and if we were lucky, we were able to buy those items and then stood in awe of e-commerce. The landscape is changing so its important to have features like Virtual Piggy in place so teens can become a little savvy in how these systems work with at least some safeguards.
Development on Bohemia Interactive’s standalone version of DayZ contiues. The original mod creator Dean “Rocket” Hall provides regular updates on the game’s progress via the official game blog.
A new video blog showing the footage, while the vid doesn’t show typical gameplay stuff it does show an updated UI, new clothing effects and item spawning. Hall says” ”development is continuing to progress in extremely positive ways,” but that, “we haven’t moved to our closed external testing just yet.” He also confirmed that they don’t have a timetable for when this will happen, but did state that Bohemia Interactive is, “confident it won’t be too long before you’ll be able to join in the development yourself.” The team is currently focusing on their inventory and crafting systems, as well as server architecture.
They teased it over the past week but today it’s official. GRID 2 is coming in 2013 to bring track and street racing back to the console and PC crowd using the well-known EGO technology that has paved the way for Codemasters over the years. Check out the trailer for awesome goodness and the full press release after that for the current details direct from CM.
THE RACE RETURNS IN 2013 – GET READY FOR TOTAL RACE DAY IMMERSION AS CODEMASTERS® UNVEILS GRID®2™
Be Fast, Be First, Be Famous – GRID 2 Trailer Makes Stunning Debut at www.GRIDGAME.com
Los Angeles, Calif. – August 8, 2012 – Codemasters® today announced that GRID® 2™, the long-awaited sequel to the BAFTA-award winning, critically acclaimed GRID™, is in production at Codemasters Racing Studios and set for a 2013 launch for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and PC.
Revealing the first of the game’s new locations, including Chicago and Paris, the debut GRID 2 trailer video is now showing at www.gridgame.com and captures a snapshot of the relentless, high-impact aggressive thrills that lie at the core of GRID 2’s cinematic race experience.
GRID 2 will challenge players to be fast, be first and be famous as they enter a stunning new world of competitive motorsport. In pre-production for two years, GRID 2 is now in full development on the latest evolution of the award-winning EGO Game Technology Platform. Following the success of GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature – now adopted by many racing games – GRID 2 will again raise the gameplay and technological bar for motorsport gaming and remain true to the series’ core values – it’s all about the race.
“GRID’s back and we’re going to make street, track and road racing exciting again,” said Clive Moody, Executive Producer. “The core design philosophy for GRID 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama – the feel and personality of the race.”
“We’re pushing boundaries once again with what can be accomplished in the genre via new tools, technology and innovations. In single-player, split-screen and online, the next-generation of the EGO Game Technology Platform will power graphics, AI, handling and damage advancements that will immerse players in the racing experience like never before. Like its predecessor, GRID 2 will put the sheer thrill and adrenaline rush of the race at the heart of the experience. It’s what we call Total Race Day Immersion.”
In an expansive career mode, players will experience aggressive wheel-to-wheel racing against advanced AI where each spectacular race unfolds with cinematic immersion. Building on the handling model from GRID, the new TrueFeel Handling System will use real physics to hit a sweetspot between accessibility and simulation and deliver handling that is approachable yet challenging to master.
Going behind the wheel of a handpicked selection of automotive icons spanning four decades and three continents – North America, Europe and Asia – players will race their way to the top of a new, evolving world of motorsport. From Paris to Abu Dhabi, Miami to the sun-kissed California coast and beyond, beautifully created city streets, licensed circuits and edge-of-control mountain roads will become home to the most visceral and exhilarating races in gaming.
GRID 2 will also set new standards for a racing multiplayer experience with an entirely distinct and extensive gameplay component and unique progression system. Deep customisation options and integration with RaceNet* – the online community portal for Codemasters Racing games which tracks player’s races, rewards and rivals – will offer further immersion and connectivity in GRID 2’s new world of motorsport.
Fans to receive NBA All-Star add-on content presented by Sprite with pre-order purchase, including all-new Sprite Slam Dunk Contest mode
2K Sports today announced that NBA® 2K13, the next installment of the top-rated NBA video game simulation franchise* for twelve straight years and the follow-up to the award-winning NBA 2K12, will be available on Tuesday, October 2, 2012 in North America and October 5, 2012 internationally for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, Wii™ system and Windows PC. A Wii U™ version of NBA® 2K13 will be available in the launch window, at a later date.
Fans that pre-order NBA 2K13 for the Xbox 360 or PlayStation 3 will receive a new downloadable NBA All-Star content package presented by Sprite. This add-on content will be set in Houston, the site of the 2013 NBA All-Star Game and will allow fans to stage their own NBA All-Star Game, including three NBA All-Star events – the Foot Locker Three Point Shootout, BBVA Rising Stars Challenge, and the Sprite Slam Dunk Contest featuring all-new intuitive, pick-up-and-play controls.
“The NBA All-Star package is our way saying ‘thank you’ to fans for their ongoing love of the NBA 2K series,” said Jason Argent, vice president of marketing for 2K Sports. “This content provides a ton of depth and value to our fans, and it’s just the beginning of a lot of big news about NBA® 2K13.”
Gamers can pit the NBA’s current superstars against classic players in both the Foot Locker Three Point Shootout and Sprite Slam Dunk Contest. Rosters for both the BBVA Rising Stars Challenge and 2013 NBA All-Star Game will feature the 2012 All-Stars, with dynamic updates to the 2013 rosters once the participants are announced.
Developed by Visual Concepts, a 2K Sports studio, NBA 2K13 is not yet rated by the ESRB and will be available on October 2, 2012 in North America and October 5, 2012 internationally. The Wii U version of the title will be available during the holiday season. Fans are encouraged to pre-order now at participating retailers in order to receive the NBA All-Star content on day one at no extra cost.