Is the hype behind Hello Games No Man’s Sky good thing?

Over the years, many open world games have generated massive hype. The Elder Scrolls, GTA, Far Cry and more have all have been on a top 10 anticipated list the year of their release. For the most part, these have had success, but very few and I do mean few… have lived up to their hype.

With social networking at the level that it is now, games tend to get hyped on what I call troll status, one can argue that Twitter, Reddit, and similar networking services are the reason for games becoming over-hyped, and sadly that seems to be the issue nowadays. A key title that comes to mind is Tom Clancy’s the Division, Ubisoft announced the Division at E3 2013 and when gameplay footage was released the media and social channels went nuts, people were already labeling it the game of the year despite it not having a release date.

Later in 2014 Ubisoft stated the game would be delayed, the hype they generated from those key teasers had turned against them. When it released the game didn’t have the sales success the company expected and still faces an uphill challenge as a Spring release.

 

screenshot_ps4_no_man_s_sky_3_131993Hello Games first release, No Man’s Sky now faces that same dilemma after a surge of popularity from E3. I’m not saying it’s going to be a letdown but it does have a wave of momentum driving it, just as the Division had in many ways with so little known and experienced firsthand. Keep in mind, I’m just pointing out the similarities as far as the hype is concerned, it’s the growing wave of hope and anticipation with so little to support it that rests at the core.

Let’s be real, it’s not fair to compare other games to it but that’s where we’re at. As said before, the social media drives a different story with players. The games developers have already mentioned the pressure No Man’s Sky has generated because of the hype, now the game has an uphill battle which it’s almost destined to lose because of the pedestal the game is being elevated to before it’s even out.

NoMansSky_SpaceStationTube.0There have only been a few new IP’s able to meet the lofty expectations of the public and Hello Games is taking on that challenge. How they started was key, by promising procedural generated stars, planets, lifeforms, ecosystems, and other space-bound factions. Using deterministic algorithms and random number generators, by doing so it eliminated the dev’s time on creating these worlds by hand and will give the game a massive and open feel. Players will be able to visit specific planets vivid coordinates they come across, these coordinates serve as the planets topography and environment information.

CreatureNo Man’s Sky features 32 & 64-bit seeded galaxies, 32-bit having a staggering 4.3 billion worlds and 64-bit 18 quintillion planets, that’s right folks 18 quintillions! With those numbers, you can assume why so many jumped on the hype train and why some became skeptical. This will be the first time ever a game will promise such a massive open-world experience, games like GTA 5, Skyrim and Witcher 3 feature massive worlds, but not to this degree. The chance players run into each other in this massive game is said to be zero according to Hello Games, although players can reach planets discovered by others by the games atlas. When players discover a new planet he or she is credited for it and given currency upon, as well as the chance to name their discovery. For me, the biggest question was “Can I play Online?”, and Hello Games confirmed it would after its first semi-open beta test was completed.

Becron5With that said, can No Man’s Sky live up to the hype it has generated? The answer is no, gamers today demand bigger and better experiences, too much for any game to fill given the imaginations of all those betting on the game. Not one game coming from Bethesda or Rockstar has managed to succeed in this field and it’s because the legend the game creates is always bigger than the final product. Instead of betting on the mysticism the real question should be, will it be a good game, and the answer to that is yeah, I think so.

Disney Infinity 2.0 lands on PC Today

Dying to get into Disney Infinity 2.0 but you don’t have the funds to get started? Well there’s a free starter edition for free on the PC. If you want more characters you’ll have to buy them in-store (comes with redemption code) or through their web shop but there are options to enjoy the game.

Currently downloading it to see if they’ve addressed common issues like local co-op for the PC (not possible with 1.0) so we’ll get a larger slate of impressions next week. For now grab a copy and get started in the new Marvel Infinity world.

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Naruto Shippuden: Ultimate Ninja Storm Revolution (PC) Thoughts

The latest installment of Naruto Shippuden has landed for console and PC players, the dream match installment is a filler arc for gaming that aims to pit legends against legends in a new battle format to spice things up while players wait for the larger story arc in the manga to reach a milestone that allows the developers to reach a strong release, possibly even the final depending on how this goes down.

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That out of the way, how does it stack up? Well in regard to story, it’s pretty lacking, the slight story modes available are limited to large sections of cut-scenes and the tournament story mode is generally lacking, the Mecha Naruto story is a unique twist but it leaves lots of questions and suffers from running errands endlessly to pass the time. While it introduces some of the things to expect later in the tournament (oh those filler tasks) it’s not exactly a welcome thing.

Graphically the game held up strong, no dips in the gameplay and while the game was locked to 30fps, given the integration for video and audio pacing, it’s somewhat understandable as many titles can go very bad when the framerate is modified. Sync issues can kill the enjoyment and if for now it’s the case they need to lock things then so be it. It’s playable and smooth during battles and given the amount of action there’s no point where the limit stands out heavily.

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The immersion was strong with the game, visually and acoustically the game brings home the effect of the Naruto series, we’re at a point with shading where anime style animation and details are possible to clone what so many are used to seeing each week in the show. Bandai Namco has reached a great pinnacle with the engine and hopefully they’ll be able to apply that to other licenses in the future or take it even further on next-gen platforms.

Overall it’s a fun run when it comes to versus battles and grinding out matches with tough AI in tournaments, survival and other modes but there’s a large part of the experience missing with the story mode essentially dead. For those looking to pick it up, it’s something I would say to get on sale if possible, it’s a heavy investment at 50+, I picked it up just under 39 with discounts from Steam and it felt like a fair shake at that price point.

Review – The Last Tinker: City of Colors I PC

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In a world where creativity has given way to conflict a young boy Koru save Tinkerworld from the all-devouring Bleakness. Use the power of those colors to aggravate (red), frighten (green) and grieve (blue) your enemies as you manipulate them to solve logical puzzles and overcome various obstacles.

Explore the beautifully handcrafted districts of Colortown with agile Koru in free-running fashion and meet various fantastical and charming creatures. Return the colors to Tinkerworld in this tale about the power and beauty of imagination.

Presentation/Visuals:

The last Tinker: City of Colors is a 3D action platformer similar to games like Crash Bandicoot and Jak & Dexter, The environments are very vibrant and colorful and the levels are a decent size. As for the graphics the team went for the paper/cartoonish look for the game. The world of Tinkerwold is divided by 3 colors aggravate (red), frighten (green) and grieve (blue) and each level is also represented by a color, lizards, turtles, bears and few other familiar animals are also connected to those colors. Everything about The Last Tinker reminds me the past 3 generations ago when 3d plats was at its peak.

The one downfall I have for the level designs is the fact that there isn’t a wide verity of them, if it wasn’t for the built in guide system I would have been lost plenty of times.

Controls/Gameplay:

f_greendistrict2_windmill_00_130216025895243046Like all casual 3D platform games the controls are straight forward and simple, you have your attack, evade, buttons. But unlike usually games before it The Last Tinker doesn’t have a jump button with will throw some players off. The Combat is punch chain base similar to that of a arcade beat’em up game as you play the evade button comes in handy when dealing with multiple enemies, sometimes it can be problematic as well, especially when the camera is involved, theirs times where I would evade and because the camera doesn’t rotate I find myself diving into more trouble which is frustrating at times. In all the combat controls work but leaves much to be desired.

The last Tinker its purist is a puzzle game, players will use a yellow mushroom character who can be manipulate and used to solve logical puzzles and overcome various obstacles all form a simple whistle.

Tinker Screenshot #3

One aspect of the game I found fun would be the pipe grinding, some levels have rail portions to them and players must time there jumps as they jump from one pipe to another, During these portions of the game I found myself wanting more sections like this in the game, It’s a nice little addition to each level

Sounds:

The soundtrack for the game is appealing and does a great job setting the vibe for each level, the music differentiates between levels and makes the levels more appealing.

Besides the sound effects for attacks and other environment interact there’s absolutely no dialogue throughout the game, instead we hear gibberish lingo that reminds me of the Sims whenever you talk to NPCs, this really bugged me as I played through the game.

Verdict:

The Last Tinker: City of Colors is a visually appealing game which surprisingly has minor flaws for a small production game, its safe and charming which should please all causal gamers especially fans of the genre. How every the gameplay is not completely sound and needs some work

 

Mimimi Productions “ The Last Tinker: City of Colors” is coming this summer

Mimimi Productions Action Platformer “ The Last Tinker: City of Colors” is coming to PC and Consoles this upcoming summer. Down below  are some screenshots of the game

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“In a world where creativity has given way to conflict, a young street kid living in the slums of Colortown seeks to restore the spark of imagination to his hometown. As Koru, you must harness the power of color to defeat the Bleakness and make Colortown vibrant once again.

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Help the young boy Koru save Tinkerworld from the all-devouring Bleakness. Use the power of those colors to aggravate (red), frighten (green) and grieve (blue) your enemies as you manipulate them to solve logical puzzles and overcome various obstacles.”

Review – Stonerid I Pc

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Press R on the keyboard to change worlds
  • Genre: 2D platformer
  • Developer: Enitvare
  • Publisher: Enitvare
  • Release Date: Outnow

Features:
– 32 extensive levels with 2 parallel, differently designed worlds
– 31 bonus levels especially for players who like new challenges
– 5 diverse lands (forest, winterland, caverns, cemetery, swamps)

– unique gameplay mechanisms
– wonderful artwork
– beautiful, moody soundtrack

Stonerid is a 2D platformer by indie developer Enitvare, It’s not your typical platformer, Stonerid has a interesting twist to it, players are given two parallel worlds to which they have to use cohesively in order to stop a mysterious toxic substances on Atronast Mountain. With 32 beautifully hand drawn levels filled with crazy traps and monsters making each level increasingly more difficult then the next. swamps_stonerid_5What makes Stonerid so intriguing is that it test the players recollection skills, for example one dimension will have a cliff and  below that will be filled with spikes, now if you switch to the other dimension you’ll see something similar only this time there aren’t any spikes but in the center a mushroom that launches you in to the air, so you have to jump from the cliff and time the dimension switch in order to land on the mushroom with launches you to another platform. As you play along the puzzles become harder, so expect to died alot. Stonerid is frustrating stonerid_winterland_2so casual gamers beware. With the pros comes cons and one of my biggest beefs with Stonerid is the controls, usually 2d platformers use the same control scheme as traditional Pc games with w,s,a,d, as the setup, but stonerid is different, players use the arrow keys instead which could throw some of you off at first, But then again that problem can be eliminated if you have a Xbox 360 controller you can use instead.

Although Stonrid isn’t a original game it’s still a fun and challenging game from Enitvare.

You can find Stonerid on Steam Greenlight

Stonerid is also available to buy at:
http://stonerid.com or http://www.desura.com/games/stonerid

Review -The Walking Dead: All That Remains I PC

  • Genre: Adventure
  • Developer: Telltale Games
  • Publisher: Telltale Games
  • Release Date: Dec 17, 2013

Since its release The Walking dead series has been nothing but an emotional train wreck waiting to happened, and in Telltale first game we followed the story of Clementine and Lee as they tried to survive, and we all fell in love with Clementine as she endured the harsh world they now live in. We became emotionally attach to her and want to see her pull through despite having nothing to hold on too. In season 2 Clementine is a bit older and much more aware of how the world is and how fragile life can be. Writers Nick Breckon and Andrew Grant do an exceptional job with Clementine’s growth from season 1, we see early on that Clementine is not the scared little girl anymore; in fact we see more of her toughness and ability to endure throughout the game, But for most part Clementine is an outsider and is treated as such.

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Clementine sneaking inside

The main focus in “All That Remains” is the new group of survivors Clementine comes across, A cautious and protective group who at first nothing to do with her, but as you play along they slow open up to her. There are plenty of encounters in the game with choices and conversations that will surely play out in the future, so make sure you play close attention to every conversation you have with certain characters. Like I said before Clementine is an outsider so many of the groups members aren’t shy about showing there disapproval of her being around, At one point a wound Clementine is told to sleep inside a shed without given any medical attention and players must sneak in sneak inside the house for medical supplies so she can patch it up; As for the characters in the group none of them really play a huge role on the story for the most part, or at least now they don’t.  But there some interesting conversations with characters like Pete his nephew Nick and Rebecca who seems to be hiding something. You can argue that the story moves a little too quickly which hampers us from getting to know more about the other characters, We do get some info about certain characters, one being Carlos and his strange daughter Sarah.

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Gotta stitch it up!

Developers Telltale Games kept the controls pretty much the same as the last game; players do a lot of quick time/ Time Base events, also dialogue trees that gives you a limited time to choose. Combat isn’t a priority in these games, so if this is your first time playing this game be aware of what I just said, The Writing is what makes this game the success that it is, and with that said Telltale games nailed it again with this opening episode, this series of episodes are sure to be interesting  and more exciting than the last,This is a most get for fans of the franchise.

Review – Teslagrad | PC

Teslagrad is a puzzle platformer by Norway indie developers Rain Games, where players control a young boy that has found himself in a conspiracy, involving the king knowing for his tyrannical rule. So armed with an ancient Teslamancer technology that allows you to use magnetism and electromagnetic powers you must work your way through Tesla Tower and beyond while discovering secrets along the way.

teslagrad_screenshots_0008 Continue reading Review – Teslagrad | PC

Virtual Piggy Teams up with Habbo Hotel

Parental locks on mobile devices is standard for most people, you don’t want to wake up to an empty bank account while your child or anyone really, talks about how they just bought a new outfit and some hats for their character that were a steal at 50000 credits / whatever you had in your checking.

Habbo Hotel has teamed up with Virtual Piggy with the same aim to handle things on the PC side, using a parental control system that allows for multiple payment methods but also allowance levels to those users so you can rest a little easier on monetary issues in your life.

Habbo is still a thriving community for teens and virtual drama, but least they can try to look stylish while taking part in it and not have their parents hovering to see if they’ve broken the bank.

Is it still scary to just randomly let them buy things online? Sure, it’s completely mind-blowing because for many of us, in our time we browsed online, begged parents and if we were lucky, we were able to buy those items and then stood in awe of e-commerce.  The landscape is changing so its important to have features like Virtual Piggy in place so teens can become a little savvy in how these systems work with at least some safeguards.

 

Day Z Standalone new game updated footage

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Development on Bohemia Interactive’s standalone version of DayZ contiues. The original mod creator Dean “Rocket” Hall provides regular updates on the game’s progress via the official game blog.

A new video blog showing the footage, while the vid doesn’t show typical gameplay stuff it does show an updated UI, new clothing effects and item spawning. Hall says” “development is continuing to progress in extremely positive ways,” but that, “we haven’t moved to our closed external testing just yet.” He also confirmed that they don’t have a timetable for when this will happen, but did state that Bohemia Interactive is, “confident it won’t be too long before you’ll be able to join in the development yourself.” The team is currently focusing on their inventory and crafting systems, as well as server architecture.

checkout dayzdev.tumblr for updates or IGN Article Day Z