Atlus dropped word that their puzzle game Droplitz on Steam has hit 1.99 for the weekend. The game is much like Pipe Dream in a sense, players guide the drops coming from the top section to the appropriate containers and earn chains of points from there. Nothing too complex and something easily worth a few dollars. If you have the means and the desire I’d suggest picking it up, casual games always have had a place with the community and this is just an example of how something simple can pass some time without causing a brain hemorage.
DiRT 2 is coming soon to the PC and I’m giddy as heck about it. The series since the original has packed a unique technical flare that games like Gran Turismo haven’t come close to touching, although Forza is pretty nuts and has some great mechanics coming up in their 3rd gen title.
Anywaayy. The point is they have a short video of gameplay from the DX11 engine for DiRT 2 and it looks amazing. If we can link up a review of the game with the Logitech G27 you might lose me for a decade.
Update: It seems the guys at PC Per either had too much traffic or caught flack for posting this up without permission. The file is nuked on Vimeo and on their website as well. :/ if it comes back up I’ll repost it.
Update 2: It’s back online, hosted through Youtube
Sure it has been a little while since Comic-Con and news has been dead but we’re here to kick game back up a little while we wait for the latest info from Valve. Unfortunately future play testing for us does look limited. I managed to get a hands on at E3 and at Comic-Con, but I don’t think we’re going to see a preview build in our Steam list this year as the game has so much attention already. We will have a review once it lands though.
Anyway, lets jump into some fun media. First up the Left 4 Dead 2 E3 trailer:
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At E3 we hit the French Quarter with guns blazing, health packs equipped and fire axes ready to rumble. The game was fast paced with large swarms operating from multiple angles. The melee option was troublesome and slow with large groups making it hard for one to pull their own weight in a fight. One false move and a player was zombie bait hoping to escape to their friends before they got mowed down.
At Comic-Con things spiced up with the “I hate you so much for this” Mudmen, why do I hate them so much? The reason is simple, Mudmen attack with melee and eventually clog up the screen with a film making it incredibly hard to figure out what you’re doing and in the event of a swarm this means the player has to shove like crazy hoping that in the end their friends will have protected them and that they don’t get mauled in the process as the screen clears up. For some this may feel like a move out of an arcade shooter but really it works in the moment. The other big shift was that the melee in the game seemed to take a back seat, weapons were there but the swarm response seemed slower and staggered for those packing melee special items to allow players to have a chance while maintaining their rules about recharging energy. Lesser attack groups and a focus on accuracy to survive works for the game but really I could do without it, in a zombie outbreak I think it would be funner to let the silly person with the frying pan get eaten while the survivors escape loaded to the teeth with ammo and grenades.
Let’s hope we see some more news for Left 4 Dead 2, right now Crash Course is slated to arrive this September to hold Left 4 Dead players over until the sequel hits this November.
For PC gamers beta testing is a way to evaluate the value of a game before it hits retail and it’s just a chance to try out cool things for free on the side. Namco has a unique pool of 50 spots open right now on their website for those interested.
The kind folks at Activision dumped the launch trailer for the game on us today, from earlier videos and screens the game seemed to be pretty awesome, we’ll find out for sure though once it leaks into the mainstream retail channels.
With Comic-Con around the corner and word of L4D2 being on scene with new features I figured it would be nice to drop firsthand impressions that I got over at E3 in the Valve suite.
The game mechanics are always a key focus with these things, the gameplay to L4D is very much preserved from the state of the first preview, gameplay was fast and the hordes were still in heavy numbers from multiple angles, players had decent reload speeds, a good variety of power with weapons and of course melee for when things got dirty. The biggest introduction into the game is the new secondary weapon system, as it stands it feels a bit rough, sure you get really cool weapons to swing around but there’s a lag on the weapon, the gesture is a slightly delayed getting off, the execution is epic but the recharge on the next swing feels like a millenia especially given that these have to be used face to face with zombies. Major attacks upon the player end up causing the weapon to be released and overall it’s just not the most effective way to get out of being violated by a giant swarm right now. They say that they have 20 new items to debut at Comic-Con so we’ll see how that pans out.
Enemy mechanics have changed up slightly, high speed dashes to safety or to turn of sirens or reach safe points are all new, in the stage we played we hit a mid-way safe house to go through before hitting the next branch of fighting, things like that keep the game interesting and let newer players learn how to get their act together by healing in a safe area for the most part, they do have tanks around them or witches, the game also rewards those who run into the fray with a brand new friend. The Charger, a tank like creature dedicated to penetrating breaking your body in ways you never thought possible, is he easy to take down? kinda, if you don’t get drilled by him first as he has the potential to ruin a whole team in a single charge.
As it stands L4D2 is shaping up to be quite an entertaining game, given I have about 350-400 hours on L4D I can say I’ll be looking forward to the next installment when it lands this November unless something terribly wrong happens at SDCC next week.
Street Fighter is a longtime favorite for me, the game combines technical mechanics with fast combination chains for devestating moves, for some players it becomes an elevated mind game where each player strives to out-think the other in how each jab, roundhouse, or throw is executed along with a fury of special attacks.
Street Fighter IV already hit the console scene earlier this year, the PC version was delayed to incorporate online play (Games for Windows LIVE) and most likely to try and stave off piracy as well since it seems like everything and it’s mother is ripped these days. I was fortunate enough to get a review copy sent my way though, I haven’t gotten into the online yet as I’m working on unlocking everyone first but I can say this.
The game is another evolution of the series, the game takes the fluid body mechanics from SFIII and brings them to a higher level of refinement, characters have a more refined array of attacks and specials that can completely shift the pace of the game if chained properly, the dynamics are fairly well balanced with the exception of Sagat and Seth still being quite high powered.
For gameplay things had to be put to the test, yes it was designed to be used on a keyboard and the Titan DKT did respond easily to key commands but the real arcade feel came through using the X-Arcade solo stick, combos were easy to set off and overall I noticed a huge step up in accuracy compared to playing on the 360, I could execute more moves, time specials with more precision and smash the life out of Seth with less effort, the biggest thing to really note is, Microsoft dropped the ball by restricting who could and who could not produce accessories for their console with that locking code in their USB, I mean really I probably would have questioned what more I could do on the PC review given that.
The last part of course is the performance, the game was ported over from the console so naturally it seems like bugs would be encountered. On a fairly legacy based system things stack up quite well for performance. My Athlon X2 4200 with ATI 3850 is able to run the game in Windows XP at 1920×1200 60fps with full settings minus AA as the 3800 series has a bad implementation that causes a huge performance hit (Get the 4800 series if you’re thinking about a 3850 or 3870, for AA you’ll thank yourself) the game reacted smooth, the install was a breeze and loading times are minimal, really they’re limited to the speed of the HDD the game is installed on. Overall the quality to the console port seems to be on par until you break into the additional visual modes, personally I play on ink post processing all the time simply because I like the visual impression it gives.
If you have an X-Arcade or have the cash for one, if you have a controller or intend to get one, then really consider Street Fighter IV, we can always hope that one day MVC2 comes to the PC, but until then this makes PC gaming a bit more diverse and a bit more enjoyable and really it is what people need these days, a break from the day to day shooting spree that we’re blasted with in gaming now.
A sequel to the most amazing left 4 dead is not only official, it has a release date!
Mark your calendars for November 17th as the day the infestation hits! PC and 360 owners can look forward to new characters and an updated arsenal including chainsaws, baseball bats, axes and your trusty skillet. No word yet if the George Foreman grill will make an appearance.
Lately it seems I’ve been building a lot of systems, many being systems on a budget to get the most power for their money right now. While some may leap on me and note that I should just start pimping out Intel and saying the i7 is the only way to go, I’m not gonna do that simply because for under the price of an i7 920 and X58 motherboard you can build an entire system minus OS and we’re about to prove that right now.
It’s not the prettiest of choices but it gets the job done.
- Case: HEC 6C28BBX585 Black Steel ATX Mid Tower Case
- Power: HEC 585W Power supply
- Motherboard: ASRock A780GMH/128M AM2+ / AM3 MATX
- CPU: AMD Phenom II X3 720 2.8GHz AM3 Tri-Core
- GPU: Powercolor AX4850 512MB PCIe
- Memory: Crucial 4GB DDR2 800 (PC6400)
- Storage: Hitachi Deskstar 7K1000.B 250GB SATA 3.0Gb/s
- Optical: LG 20X DVD -/+ RW Burner SATA
Our Newegg wish list for this system: Link
The ASRock board is a shortcut here, many reports confirm that the model is able to use ACC to unlock the 4th core on the 720BE as such the user is able to score a 2.8GHz Quad core on the cheap and the whole build on Newegg runs $481.93 in comparison the i7 920 with zotac motherboard runs $483.98 not including video / ram / hdd / etc.
I would say that for the college gamer this is a decent rig to have around, it’ll be reliable and it’ll be able to play the newest games for the next few years with maybe a new video upgrade as that 4th year rolls around. Really for anyone on a budget this system should deliver quite a punch.
It would be cool if we could actually produce and test this machine first-hand but unfortunately budget isn’t allowing for that right now.