House of the Dead: Overkill gets screens and new art

Just when you thought the arcade shooter was dead. Sega comes in with one of the campiest games ever. House of the Dead: Overkill is a journey into madness using the PS3 move control system this round, players will go round after round into a 70’s Grind House inspired slaughter with only their sanity to lose.

Personally, Overkill on the Wii felt short, I hope they can get a little extra life out of this port because the game is funny to go through with a friend or in a group. Check out the screens below to see the art goodies and caps from Overkill.

Sega lands Captain America Video Game contract

Coming in 2011 movie fans will get a shot at the Captain in the latest game from Sega. Captain America: Super Soldier will give players a deviation from the movie storyline to allow for unique experiences and new adventures. Check out the full brief below, Next Level Games is handilng development which should prove to be interesting as their last game was the new Punch-Out on the Wii.

“Videogame players the world over can now become Marvel’s iconic Super Hero Captain America,” said Gary Knight, Senior Vice President of Marketing at SEGA Europe and SEGA America. “Captain America: Super Soldier puts players in the boots of the ultimate Super-Soldier, wielding Captain America’s legendary shield. Working closely with Marvel ensures we’re delivering the calibre product that gamers and comic fans deserve and it’s a partnership we’re proud of here at SEGA.”

Players will become Captain America as he faces the Red Skull and his army in an epic third- person action adventure set in the darkest days of World War II. Wielding Captain America’s legendary shield, gamers will engage in free-flowing combat and acrobatic platforming to infiltrate Hydra’s mysterious castle and battle the infamous Iron Cross, the forces of Hydra, and a host of nefarious enemies serving the Red Skull. As the First Avenger himself, players must defeat the evil scientist Arnim Zola and his wartime experiments, combining powerful melee combos and shield attacks to devastating effect.

Captain America: Super Soldier combines a highly athletic combat system with fluid platforming and a highly tuned suite of shield attacks, as Cap explores a massive castle turned military installation. His shield can be employed in numerous ways: taking out multiple enemies at once, deflecting incoming fire back at enemies, solving puzzles, and scaling walls. Players will be able to launch shield-first into the fray with the superior force of the world’s first Super-Soldier at their fingertips—and they’ll need every bit of that strength to overcome a castle that’s both an acrobatic playground for the Captain’s physical prowess and a house of mystery with enemies and danger at every turn.

The original story for Captain America: Super Soldier is being penned by noted comic, film, and TV writer Christos Gage. The primary writer for the Marvel’s Avengers: The Initiative series of comics, Gage has written numerous books for major Marvel characters, including Siege: Captain America, Iron Man, X-Men, Spider-Man, Civil War: House of M, and Union Jack.

Gage wrote his original story for Captain America: Super Soldier so that the setting exists within the same world as the upcoming movie of the same name, but he infused the game with immersive twists designed to enhance gameplay with all-new cinematic action sequences.

Gallery:

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*Update: New screens, developer information added (Next Level Games)

Sega Unleashes AVP DLC

Xbox 360, Playstation 3 and PC fans have something to be excited about, if the days of shooting it up in AVP seemed stale and boring they’re about to end. On July 7th Sega has plans to unleash the new Bughunt Map pack to the masses, packing 4 new maps and new weather types. The new locations will push players to their limits in BG-386 using DM, Predator Hunt, Infestation and more.

As a last minute twist, the maps will also include environmental damage to those who slip in on the field. Check out the video below and pictures after the jump.

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Yakuza 4 is relentless, unforgiving

While Yakuza 3 has just been released in the US, the development team has been working on the 4th iteration of the franchise. At E3 2010 they had the game on the floor showing off the latest combat. For those who played the Shenmue franchise or even Virtua Fighter, the motions and control should feel similar. Yakuza 4 brings a new package of stories, crossing between police and crime bosses from around the region.

While it wasn’t possible to play through the story itself, the combat was enough. As a king of the streets fights aren’t easy, group battles are all over and it’s up to the sword / barrel / nunchuk, spear wielding boss to settle it. Combat was simple and fast, quick button presses threw out kicks and punches with power moves to finish each enemy, some attacks able to strike down multiple enemies. For those wondering, the combat tree exists so any player can tailor their character to their tastes; close combat and weapons training are only the tip of the iceberg.
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