Take-Two interactive has purchase the publishing rights for the WWE game franchise this is a big move for 2k Sports, by acquiring such a well-known franchise they have place themselves as one of the stronger if not the strongest sports video gaming company as of late. The WWE games has a huge following which started back when WWF WrestleMania 2000 was released for the N64, for those of you who are new to wrestling games and its we are talking about roughly around 12 years of consistent wrestling game releases, so you can imagine the following it has establish during the years .
So when THQ stated they would be closing shop, fans immediately wanted to know 2 things.
#1. Will one of the bigger companies like Activison, Ubisoft ,EA try to make a move on the rights.
#2. Will they keep the same developers?
Both questions were answered when Take-Two announced that they would be purchasing the rights and keeping Yuke’s as the development team. Keeping Yuke’s is the real gem to this, they have been the developers of all the WWE games so bringing them along was a must. This move wasn’t surprising to me 2k is known for making the best financial decision for themselves, and they know starting from scratch with another development team would hurt the series’ momentum and cost them in sells.
WWE 13 was widely well-received and to not build on that success would be a bad move. But like I said Take-Two/2k Sports are aware of this and I assume will not interfere with the games future development too much and with 2k’s track record it’s safe to say the license is in good hands.
The WWE gaming fan base is a demanding bunch and expect a lot of new features and changes every year, so quality of the first WWE game 2k puts its name on is going to be critical.
For months now THQ has kept a tight lid on WWE’13 announcing a little info here and there through Twitter and Facebook nothing really to keep fans interested and for moment it looked as if the game was losing some hype, like I said they did release a few trailers going over a few things they tweaked for the games core gameplay and the many issues it had, but nothing on the highly anticipated Universe Mode 3.0, that was until recently THQ gave us goods in the latest game trailer.
Here’s what they go over in the trailer below:
Create a Show:
Players have the freedom to create their own shows and which day they appear on from Monday through Saturday. Players will be able to choose the presentation graphics, arena, and rosters that will appear on the show while also assigning up to four Titles to be contested over.
Create a Pay-Per-View
With custom shows comes Pay-Per-View, now players can create their own Pay-Per-Views and match-type themes along with what shows participate in it
For those who remember Smackdown: Here Comes The Pain, they finally brought back statistics, Players now can view various Titles and show stats in their WWE Universe, keeping track of wins/loss and title reigns.
Superstars can enter feuds against one another as part of a rivalry, while competing for the #1 contender rights for Tiles and more. With 200 more new storylines look for your feuds to stand out in your Universe
More Freedom, More Freedom
Many improvements and other additions have been made to Universe, such as more matches per show and the freedom to edit whole match cards, customizable championship rankings and the ability to restart your Universe from the beginning. With the additions of Createa Show and Statistics being feature on WWE’13, I can guarantee the hype meter for this game has just has shot through the roof making this game a must get for wrestling fans
Its been a couple of days since THQ release the Roster for the highly anticipated WWE’13, going with the Attitude Era (1997-2002) WWE’13 will have all the influential wrestlers of that era, with a roster lineup like this WWE ‘ 13 looks prime to be a one of the best of the series!
Check out the new roster trailer and artwork for WW’13, which hit stores10.30.12
Remember WrestleMania XIV the Infamous punch “Iron” Mike Tyson landed on the chin of the Heartbreak Kid! THQ’s WWE’13 the next installment for the video game franchise will give fans the opportunty to relive that moment, not just on HBK but on any other WWE Superstar the boxing legend and former undisputed heavyweight champion of the world will be available as an exclusive playable character for consumers who pre-order the videogame at any participating retailer in the United States or Canada
WWE’13 will released for the Xbox 360 , PlayStation 3 or Wii system from Nintendo.
E3: From the mind of Joe Madureira comes a full-blown Darksiders® II digital comic series from Dark Horse Comics!
Delving into the days before the Apocalypse, Darksiders® II: Death’s Door is a pivotal contribution to the world of the anticipated new game.
Created in collaboration with THQ’s Vigil GamesTM, the studio co-founded by Joe Madureira,
Created in collaboration with THQ’s Vigil GamesTM, the studio co-founded by Joe Madureira, this original story follows Death, one of the Four Horsemen of the Apocalypse, on a mission to destroy a rogue demon. Chasing the creature across magical realms and even through time, Death’s quest takes him on a heart-pounding adventure that reveals some of the greatest mysteries of the games!
Written by Andrew Kreisberg (Batman Confidential, Green Arrow and Black Canary,FOX’s Fringe) and drawn by Roger Robinson (Batman: Arkham City, Azrael), Darksiders® II: Death’s Door reveals essential secrets from the world of the upcoming game.
The five issue series will be available tri-weekly exclusively online at Dark Horse Digital and the Dark Horse Comics iOS and Android app for 99 cents each, starting July 4.
As previously announced, fans of the series can get an exclusive Darksiders® II #0 printed prequel comic from Dark Horse Comics when they preorder the Best Buy exclusive Darksiders II: Angel of Death Edition for Xbox 360® or PlayStation® 3!
Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen embarks on a quest to redeem his brother’s name. Become the terrifying force which everything fears but nothing can escape.
The original Darksiders®, released in January 2010, received critical acclaim including the Best Fantasy Game 2010 award from IGN. Darksiders followed the story of WAR, wrongly accused of starting the apocalypse, on a quest to reclaim lost honor and take revenge on those who wronged him.
Prepare for a media blast of epic proportions. We have a ton of new art and screens for the new South Park title from THQ today. For those that haven’t followed it, Obsidian is working hard to give possibly one of the most complete and technically accurate South Park titles to date. It’s a heck of a task given the past history for the series but I have high hopes for the game which launches later this year.
Well then, read on! THQ and GameStop are teaming up to reward PowerUp Rewards members with a chance to hit the most exclusive UFC giveaway event they can muster up. Make a purchase or trade using your PowerUp rewards membership between now an January 31, 2012 at 11:59 pm Central Time and you’ll be automatically entered to win a free UFC VIP experience in Las Vegas!
But what does that include and how does it make it amazing?
Round trip airfare for two people to Las Vegas, Nev.
Hotel accommodations for two nights
Two tickets for live UFC event
Ability to enter the UFC live event arena as a member of a UFC fighter’s entourage
Pre- and post-fight backstage access
Meet and Greet with UFC fighters
One copy of UFC Undisputed 3 autographed by current UFC Middleweight champion Anderson Silva
Pretty insane right? Well you can also enter by signing a 3″x5″ card with postage and contacting the contest team directly.
The Marketing Arm Inc.
“GameStop PowerUp Rewards UFC Undisputed 3 Giveaway”
#140 233 Rock Road
Glen Rock, New Jersey
Pretty sweet action given the game is just around the corner and it’s lined up to be one of the biggest titles for them in the series. If you need more information check the PowerUp Rewards site for details. Otherwise I leave you with a video of the contenders for UFC Undisputed 3 for now.
THQ is hard at work cranking out new downloads for WWE ’12, today we get a look at the Diva pack including these past and present wrestlers.
They’re available now on the PS3 and Xbox 360 with a price of 99 cents or 80 MS points. Those bummed out about the lack of holiday cheer can take note that Alicia Fox is actually a freebie on either platform. Enjoy the goods and get down with some crazy Diva action on your console this season.
BIGGER, BADDER, BETTER …WWE ’12 looks like it’s finally making strides on becoming an all around complete game for its genre with a 70+ character roster and a promise of more to come, WWE’12 is giving the fans what they have asked for… lets jump in and go through the details.
The look of WWE ’12 is a huge leap from SvR 2011, the minute you press start you’ll notice the menu layout is simple and direct. I think this helps the loading times significantly, it is the most noticeable in the creation feature. THQ did a great job capturing the production style of the television show, from broadcast camera angles to little things like the mini titantron’s around the arena. The ring entrances are more cinematic and authentic to its TV counterpart, they really capture a WWE event atmosphere and its intensity.
Over the past 3 years, the SmackDown! Vs Raw series controls have become so complex that THQ featured a training gym with a move checklist so players could learn the control scheme. That’s not the case anymore, for WWE ’12 they’ve simplified the button layout entirely. Since the weak/strong grapple system from earlier versions is no longer around, you can only execute certain moves based on your opponents physical state. A button initiates grapples, with another press along with a direction on the analog stick you can perform one of the four standard moves each grapple position has. This setup allows you the ability to switch between positions using the right analog stick, if your opponent is groggy you will be able to perform a stronger move. Another change in the game is the limp targeting system, in SvR2011 players had a HUD layout of your opponents body would showcase which area has taken the most damage, it never made difference in matches it was just for show. Now you can isolate a specific part the body by holding the RB button when engaged in a grapple, a similar HUD layout with the face buttons assigned to each area will appear. Pressing a button that corresponds to the head, body, legs and arms will affect opponents hindering their movements and make it easier to hold submissions. Dynamic Comebacks give the player who’s on the verge of losing a last-minute opportunity to turn the tables by hitting certain combinations of moves.
A.I. has gotten an upgrade, for those of you who play on legend difficultly there are some times the CPU use’s cheap tactics to boost its potency, it’s most noticeably when facing John Cena and Randy Orton.
The new Submission system (Breaking Point) moves submissions back to face buttons now, it now becomes a mash button mini game between players/CPU. When a submission is locked on, a breaking point meter pops up and the attacker must fill the meter to the top while the defender tries to stop the meter from reaching the end. Make sure you have your opponent nice and red or they will get kick out instantly on you.
WWE Universe back and by far the best mode in the series since GM mode for Smackdown vs Raw 2006. Being able to make matches and choose what brand wrestlers go to which event is what fans always want in WWE games. This mode gives it you and then some, it kept me glued to my Xbox controller through this review. Universe now lets you change brand names, arenas, logos and which titles go to which brand. For instance, replacing the RAW U.S. Title with the European title and converting Smackdown into WCW Monday Nitro are some things you can do with this change. I was a little disappointed that you have to buy Fan Axxess DLC to edit character attributes though.
The Weakest part of the game I have to say is the Road to Wrestlemania, players play through months of programming as Superstars of Shamus, Triple H and a created player. With a large episodic format, players must play through match after match with heavy backstage and promo segments and even scripted events during matches. With each segment completed it unlocks special content for the rest of the game. I understand Road to Wrestlemaina gives players a different option besides WWE Universe, but it falls short and if you’re a fan of RTW then you should enjoy this years game, but if you’re not I would suggest sticking to WWE universe.
The Customization for the series has always been astounding , in WWE’12 it can almost be overwhelming to see the wide variety of options available to players. This is what made this game what it is today, from wrestlers to logos, finishers, ring entrance sequences. Throwing in arenas makes this game even more exciting by re-creating past and present wrestling promotions from AWA to ROH is now possible.
Arena creation is set up like create-a-wrestler, You have four options: Ring, Ring Side, Electronic Billboard and other. The ring option lets you edit Apron, Mat, Ropes, Ring post and Turnbuckle Pad. The Ring Side option lets you edit Floor mat, Barricade, and Announcer table and you can even choose what logos or designs you want on the Billboard, you can literally spend hours customizing now.
WWE ’12 is one of the strongest wrestling games the WWF / WWE has put out on the market, with so many options available it’s hard to imagine getting bored with this version anytime soon. Minus shortcomings such as the AI bias it’s a well designed game and a huge accomplishment for Yukes and THQ this year. With the holidays approaching fast, this should be in any wrestling fans gift list if they don’t have it already.
Being a Saint was never easy, but it’s fun as hell and Saints Row The Third is here to bring more of that madness. The Syndicate is in overdrive and there’s no room for the Saints in this installment, the game starts off with a bang and it only gets more intense from there. Will you fall down to a group of techies, wrestlers and suits or will you rise up and wreck shop on everyone? Really the choice is up to the player on how involved they want to get, do you break down gangs, regain your turf and take over entire neighborhoods or do you just head for the top? After such a long departure from the series it really is welcoming to walk into Steelport and see all the investments that Volition made in Saints Row: The Third.
For those looking for a little more detail check the spoiler out.
[spoiler show=”Story Spoilers” hide=”Story Spoilers”]Gat’s dead, the Saints are now crippled by the Syndicate and… your character and the remaining Saints are ready to bring absolute hell fire down on everything that moves. Revenge is on the plate and utter domination, Steelport has seen a lot of things but this will be one of the most epic yet. Kanye’s Power is a major song for the game but the only Beautiful Death coming is to anyone who messed with the Saints.
Tweaking your character:
Character customization is the first feature that everyone gets a look at, You have basic male and female models with Caucasian, African, Asian and Hispanic bases, of course you can completely alter these into another world. Skin color choices run from realism to comic fantasy in an instant, want a metallic brawler in green? We’ve got that and body shaping in ways that probably wouldn’t make sense in any normal title. Add onto that 7 possible personalities including zombie speak and you’re in for some trouble, the taunts and compliments add some extra flavor for when you walk the streets. For those worried, there are plenty of chances to adjust this completely once you get started and get some cash in your pocket.
Control and Action:
Action on the PC is simple, the mouse controls the view angle and the ASDW controls the basic movement, for most events and vehicles this should pose no issues. Those used to sandbox games on the PC will be at home with the movement, those new to the idea of driving with a keyboard will be glad to know that Saints Row: The Third actually simplifies the process with assisted drifting easy drag starts and assisted stability when driving. For some this might seem heavy-handed, for most players they’ll never notice these changes unless they tune in for them. Where this all goes a bit wrong is with the flight control, the mouse allows you to pan your viewing while ASDW takes over for flight control with shift and control often taking over for elevation or acceleration. It’s messy but you can live through it or just use a gamepad and call it a day, it took a bit of self-restraint to avoid using W and S for acceleration and deceleration but I was able to get used to it after a few tries.
Visuals are amazing on Saints Row: The Third, seriously they’re really crazy for quality. On a 4850 I was clearly out of my league with this review, in the future I’ll be working off of a 6800 series GPU instead to help muscle out some of that lag. HBAO has multiple settings for different generations even going so low as to allow DX9 cards some simulated fun on Low. Texture settings go from low to high and really take a hit to your video memory, if you exceed this you’re going to take on major FPS hits. Unfortunately it’s hard to rely on the automatic selection system, I defaulted to pure low with max FSAA. While I do love anti-aliasing, I often sacrifice it in favor of higher resolutions and better features elsewhere including higher quality AF ranges. If you’re looking to maximize the game, make sure you’re running a mid-high end DX11 card as even DX10 models will find themselves struggling to keep up with the game at times. While I admit it looks amazing at full resolution and settings in DX10 it’s almost a slide show at that point.
Soundtracks / Radio:
The stations in Saints Row are nothing short of crazy at times, going through alternative, hip-hop, electronika, classical, adult swim, death metal and top 40 hits from all ages. There’s a little something for everyone and the game features a ton of licensed hits to keep the cruising interesting, no doubt there’s always a station to match your mood or interests at any given time. Odd enough I found myself actually listening to classical when I would fly around the city as it helped me maintain a flow between buildings and in critical turns. Have no doubt that there will be something to cater to your interest and there’s enough variety that you wont hit the same song twice in a mission.
Story and gameplay:
Saints Row: The Third is what you make of it, if you want to take over the city financially, you can build an empire with massive funds and payoffs. It’ll take some work to defend those areas but it’s possible to pull off, in exchange you’ll gain popularity with the public and additional funds for your time in some cases. For the combat oriented players, if you’re brave and sneaky enough you can survive to beat the crap out of your opposition and steal all their weapons and money and live on the run hiding and ducking for cover. It’s a tough job but it is possible to pull off, as you progress in the game you’ll get weapons and upgrades that make it easier to decimate rival gangs and even the super clones running around.
If you’re in the game for the story itself, you will not face disappoint. The story packs comedy, tension, drama and action like no other, you really can’t compare anything else to what Saints brings to the table because there isn’t quite anything like it. The best in some form you could get is the Postal series and even then it’s not exactly a good fit. If you’re in for some mature themed insanity I can’t think of a better game to get right now or even in the next few months. Burt Reynolds, Zombies, Tank sky fights and more all await you in Steelport and there’s no reason to really avoid it.
Saints Row: The Third isn’t the end all be all of gaming, Saints Row 4 is and you’ll need to wait another few years for that one to arrive. If you can hold out though I would suggest giving serious consideration into The Third, it really stands alone in gaming with an offering that can’t be matched. Some gamers may feel it’s proper to compare it to Grand Theft Auto IV but honestly, GTA isn’t even in the same league. You can’t compare the brink of insanity with attempted realism, it doesn’t work visually or in any story form, if you want crazy get Saints and you wont look back.