Sometimes there are just precious moments in time, we capture them with photos, likeness images and more. Last night if you were watching the last match at Wrestlemania there was a solid moment where Lesnar broke out a response to a fumbling Reigns with “Suplex City Bitch” a pretty blunt statement on him being able to do that all night if he had to.
Anyway, while that’s another story we’ll hopefully cover this week (Wrestlemania) I wanted to toss this gem out there, a Bamfas / BAM. Workshop print to capture the moment.
While a little late, we have high resolution images to compliment the news for MyCareer on WWE 2K15 with stars like Adrian Neville, Sami Zayn, HHH, Bray Wyatt and more.
For those who missed the announcement, check out the details direct from 2K on the new mode and then scroll down a bit more for the huge gallery.
Players will begin MyCareer by taking characters they create in WWE2K15’s Creation Suite to the WWE Performance Center in Orlando, Florida. While there, they will be trained by former WWESuperstar and WWE Performance Center head coach Bill DeMott, as they navigate a series of objectives. Successful completion of the objectives will lead players to compete at NXT, WWE’s developmental system for rising young talent, where they will continue with matches and new objectives. At NXT, they will encounter a roster of new and future WWE Superstars, including Rusev, Bo Dallas, Adrian Neville, Sami Zayn and Corey Graves, all of whom will also be available as playable characters.
After mastering their skills in NXT, players will move up to WWE’s main roster, where General Manager Vickie Guerrero will set matches and keep her Superstars focused through ultimatums designed to gain bonus rewards. Players will develop alliances and rivalries while competing to win spots on WWE pay-per-view events and flagship shows like Monday Night Raw® and SmackDown®. They will also compete for the United States Championship and Intercontinental Championship. Successful players will make their way to SummerSlam® and WrestleMania®, where the WWE World Heavyweight Championship will be on the line as the top MyCareer prize.
Decisions made throughout the WWE developmental process, including alliances, rivalries and social media interactions, will impact player personality traits and crowd reactions. As players progress throughout the mode, they will also have opportunities in-game to upgrade their attributes, acquire new abilities, skills and moves, earn new clothing and unlock managers. These decisions, along with a player’s win/loss record, will lead to multiple branching storylines, surprises, twists and turns that offer significant replay value to explore different career paths.
“MyCareer is a mode beloved by our NBA 2K fans and is a perfect fit for WWE2K15,” said Greg Thomas, President at Visual Concepts. “We are eager to deliver a comprehensive career mode experience for the first time and consider its inclusion a critical step forward for the franchise.”
Take-Two interactive has purchase the publishing rights for the WWE game franchise this is a big move for 2k Sports, by acquiring such a well-known franchise they have place themselves as one of the stronger if not the strongest sports video gaming company as of late. The WWE games has a huge following which started back when WWF WrestleMania 2000 was released for the N64, for those of you who are new to wrestling games and its we are talking about roughly around 12 years of consistent wrestling game releases, so you can imagine the following it has establish during the years .
So when THQ stated they would be closing shop, fans immediately wanted to know 2 things.
#1. Will one of the bigger companies like Activison, Ubisoft ,EA try to make a move on the rights.
#2. Will they keep the same developers?
Both questions were answered when Take-Two announced that they would be purchasing the rights and keeping Yuke’s as the development team. Keeping Yuke’s is the real gem to this, they have been the developers of all the WWE games so bringing them along was a must. This move wasn’t surprising to me 2k is known for making the best financial decision for themselves, and they know starting from scratch with another development team would hurt the series’ momentum and cost them in sells.
WWE 13 was widely well-received and to not build on that success would be a bad move. But like I said Take-Two/2k Sports are aware of this and I assume will not interfere with the games future development too much and with 2k’s track record it’s safe to say the license is in good hands.
The WWE gaming fan base is a demanding bunch and expect a lot of new features and changes every year, so quality of the first WWE game 2k puts its name on is going to be critical.
For months now THQ has kept a tight lid on WWE’13 announcing a little info here and there through Twitter and Facebook nothing really to keep fans interested and for moment it looked as if the game was losing some hype, like I said they did release a few trailers going over a few things they tweaked for the games core gameplay and the many issues it had, but nothing on the highly anticipated Universe Mode 3.0, that was until recently THQ gave us goods in the latest game trailer.
Here’s what they go over in the trailer below:
Create a Show:
Players have the freedom to create their own shows and which day they appear on from Monday through Saturday. Players will be able to choose the presentation graphics, arena, and rosters that will appear on the show while also assigning up to four Titles to be contested over.
Create a Pay-Per-View
With custom shows comes Pay-Per-View, now players can create their own Pay-Per-Views and match-type themes along with what shows participate in it
For those who remember Smackdown: Here Comes The Pain, they finally brought back statistics, Players now can view various Titles and show stats in their WWE Universe, keeping track of wins/loss and title reigns.
Superstars can enter feuds against one another as part of a rivalry, while competing for the #1 contender rights for Tiles and more. With 200 more new storylines look for your feuds to stand out in your Universe
More Freedom, More Freedom
Many improvements and other additions have been made to Universe, such as more matches per show and the freedom to edit whole match cards, customizable championship rankings and the ability to restart your Universe from the beginning. With the additions of Createa Show and Statistics being feature on WWE’13, I can guarantee the hype meter for this game has just has shot through the roof making this game a must get for wrestling fans
Its been a couple of days since THQ release the Roster for the highly anticipated WWE’13, going with the Attitude Era (1997-2002) WWE’13 will have all the influential wrestlers of that era, with a roster lineup like this WWE ‘ 13 looks prime to be a one of the best of the series!
Check out the new roster trailer and artwork for WW’13, which hit stores10.30.12
On last nights episode of WWE’s Top show Monday Night Raw, WWE Champ CM Punk offcially announced WWE 13.
During a promo where Vice President of Talent Relations and Permanent General Manager of Both Raw and Smackdown John Laurinaitis, announced that he would be on the cover of WWE ’13 and revels his version, as he continues his promo CM Punk then comes to the ring, announces that he is the poster boy for WWE ’13.
The trailer leaked out a few days ago, but now there’s been an official announcement for WWE ’13. The trailer shows WWE Superstars like CM Punk, Chris Jericho, Big Show, Mark Henry, Undertaker, and Sheamus and a few WWE Legends such as Stone Cold Steve Austin and Mankind.
With E3 kicking off next Monday expect more details of the game to be revealed, The cover features current WWE Champion CM Punk with a “WWE Attitude” stamp on top of the cover, WWE’13 is slated to release October 30th, 2012.
WWE ’13 will introduce a groundbreaking, single-player campaign based on the highly influential Attitude Era. Complete with a robust roster – the largest to date in the franchise – along with a host of additional features, WWE ’13 is ready to live a revolution all its own.
WWE LIVE™ – Experience the atmosphere, spectacle and fervor of a WWE live event through attention-grabbing Spectacular Moments, including ring breaks and barricade crashes, along with a brand new audio and presentation system designed to produce the most authentic and vibrant commentary, sound effects and crowd participation levels ever experienced in a WWE videogame
THE ATTITUDE IS BACK – Return to an unparalleled and groundbreaking era in WWE history – a time of pure raucousness, grandiose personalities and colossal revolution – through a franchise-first single player campaign focused on eight purveyors of attitude during the famed television “Monday Night Wars,” including WWE Hall of Famer “Stone Cold” Steve Austin
WWE UNIVERSE 3.0 – Control the virtual WWE experience like never before in the popular career-style mode, as individual decisions throughout gameplay will dynamically introduce matches, alliances, rivalries and unpredictable moments along the path toward becoming a WWE Champion
PREDATOR TECHNOLOGY™ 2.0 – Driven by new animations, transitions and modified controls, Predator Technology returns to deliver intelligent, fluid and engaging WWE action, resulting in a smoother gameplay experience than its predecessors
CREATE + SHARE – Utilize the franchise’s industry-defining Creation Suite to develop and customize Superstars, entrances, arenas, finishing moves, storylines, highlight reels and more, as well as share and download creations with others from around the world
DISTINGUISHED ROSTER – Compete with a vast array of WWE Superstars and Attitude Era luminaries from the largest roster in franchise history, including cover Superstar CM Punk, “Stone Cold” Steve Austin, Sheamus, Undertaker, Mankind, Chris Jericho, Big Show and Mark Henry
SURPRISES IN STORE – Live the Revolution through future announcements, including additional game features, a comprehensive roster reveal, downloadable content and big surprises
THQ is hard at work cranking out new downloads for WWE ’12, today we get a look at the Diva pack including these past and present wrestlers.
They’re available now on the PS3 and Xbox 360 with a price of 99 cents or 80 MS points. Those bummed out about the lack of holiday cheer can take note that Alicia Fox is actually a freebie on either platform. Enjoy the goods and get down with some crazy Diva action on your console this season.
BIGGER, BADDER, BETTER …WWE ’12 looks like it’s finally making strides on becoming an all around complete game for its genre with a 70+ character roster and a promise of more to come, WWE’12 is giving the fans what they have asked for… lets jump in and go through the details.
The look of WWE ’12 is a huge leap from SvR 2011, the minute you press start you’ll notice the menu layout is simple and direct. I think this helps the loading times significantly, it is the most noticeable in the creation feature. THQ did a great job capturing the production style of the television show, from broadcast camera angles to little things like the mini titantron’s around the arena. The ring entrances are more cinematic and authentic to its TV counterpart, they really capture a WWE event atmosphere and its intensity.
Over the past 3 years, the SmackDown! Vs Raw series controls have become so complex that THQ featured a training gym with a move checklist so players could learn the control scheme. That’s not the case anymore, for WWE ’12 they’ve simplified the button layout entirely. Since the weak/strong grapple system from earlier versions is no longer around, you can only execute certain moves based on your opponents physical state. A button initiates grapples, with another press along with a direction on the analog stick you can perform one of the four standard moves each grapple position has. This setup allows you the ability to switch between positions using the right analog stick, if your opponent is groggy you will be able to perform a stronger move. Another change in the game is the limp targeting system, in SvR2011 players had a HUD layout of your opponents body would showcase which area has taken the most damage, it never made difference in matches it was just for show. Now you can isolate a specific part the body by holding the RB button when engaged in a grapple, a similar HUD layout with the face buttons assigned to each area will appear. Pressing a button that corresponds to the head, body, legs and arms will affect opponents hindering their movements and make it easier to hold submissions. Dynamic Comebacks give the player who’s on the verge of losing a last-minute opportunity to turn the tables by hitting certain combinations of moves.
A.I. has gotten an upgrade, for those of you who play on legend difficultly there are some times the CPU use’s cheap tactics to boost its potency, it’s most noticeably when facing John Cena and Randy Orton.
The new Submission system (Breaking Point) moves submissions back to face buttons now, it now becomes a mash button mini game between players/CPU. When a submission is locked on, a breaking point meter pops up and the attacker must fill the meter to the top while the defender tries to stop the meter from reaching the end. Make sure you have your opponent nice and red or they will get kick out instantly on you.
WWE Universe back and by far the best mode in the series since GM mode for Smackdown vs Raw 2006. Being able to make matches and choose what brand wrestlers go to which event is what fans always want in WWE games. This mode gives it you and then some, it kept me glued to my Xbox controller through this review. Universe now lets you change brand names, arenas, logos and which titles go to which brand. For instance, replacing the RAW U.S. Title with the European title and converting Smackdown into WCW Monday Nitro are some things you can do with this change. I was a little disappointed that you have to buy Fan Axxess DLC to edit character attributes though.
The Weakest part of the game I have to say is the Road to Wrestlemania, players play through months of programming as Superstars of Shamus, Triple H and a created player. With a large episodic format, players must play through match after match with heavy backstage and promo segments and even scripted events during matches. With each segment completed it unlocks special content for the rest of the game. I understand Road to Wrestlemaina gives players a different option besides WWE Universe, but it falls short and if you’re a fan of RTW then you should enjoy this years game, but if you’re not I would suggest sticking to WWE universe.
The Customization for the series has always been astounding , in WWE’12 it can almost be overwhelming to see the wide variety of options available to players. This is what made this game what it is today, from wrestlers to logos, finishers, ring entrance sequences. Throwing in arenas makes this game even more exciting by re-creating past and present wrestling promotions from AWA to ROH is now possible.
Arena creation is set up like create-a-wrestler, You have four options: Ring, Ring Side, Electronic Billboard and other. The ring option lets you edit Apron, Mat, Ropes, Ring post and Turnbuckle Pad. The Ring Side option lets you edit Floor mat, Barricade, and Announcer table and you can even choose what logos or designs you want on the Billboard, you can literally spend hours customizing now.
WWE ’12 is one of the strongest wrestling games the WWF / WWE has put out on the market, with so many options available it’s hard to imagine getting bored with this version anytime soon. Minus shortcomings such as the AI bias it’s a well designed game and a huge accomplishment for Yukes and THQ this year. With the holidays approaching fast, this should be in any wrestling fans gift list if they don’t have it already.